PlayBunny misses the point, which is that unless White rolls 6-6 or 5-5, the game will end with a cube turn, so the wolf can slaver all that he likes, but he isn't going to be attacking much! After 5-5, Red won't be good enough to double. After 6-6, he will have a double though, because the last White checker will still be blocked and Red will have some attacking and racing chances as well of course. White needs to play 6-6 well though and that probably means making her 1 and 2pts, even though it wastes pips. Doing that will give her a four point board and thus deter Red from the more extreme blitz plans.