This looks like it's pretty clearly a drop. The Herd has advantages in position (a four point board vs squat for me), race (20 pips) and threats (gammon threats at that.) There are simply too many gammon losses to take this. And I'm quite happy to get out of this with only losing one point.
Pass,
So, what about the cube decision? Well, pretty much anytime your opponent is relieved to see the cube it's a good indication that you are too good. And that's my analysis here - the Herd should have played on for gammon.
What's about to happen? The Herd will bring down two checkers to bring 10 checkers into the zone and prepare to blitz. Then it's my turn - if I roll a 1 and anchor, it's at least still a cash (probably still too good since an exchange of hits can send a third or fourth checker back). If I dance, it's at least still a cash. 80% of the time, one of those two things happen. The other thing that can happen is a fly shot from the bar, which still leaves the Herd with a cash, or a 5 no-hit, which is probably too good.
The only sequence I see where the Herd does not have a cash is if I shake a 54 and anchor on the golden point. But the Herd is still mucho favored in that unlikely 1/18 scenario.
Granted, there's little development yet with the 24 and 13 point checkers undisturbed, but that will be corrected in short order. Seems like a massive too good / pass.
Diane, do you want to do the rollout or should I?