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Game 2, move 15: ah_clem 6-1

Author Topic: Game 2, move 15: ah_clem 6-1  (Read 5009 times)

Offline diane

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Game 2, move 15: ah_clem 6-1
« on: November 06, 2011, 08:48:49 PM »
Herd rolled 2-1 and entered one checker..clem got his 6...and a 1 to move..

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FIBS Board backgammon forum

Game 2, move 15: ah_clem 6-1
« on: November 06, 2011, 08:48:49 PM »

Offline ah_clem

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Re: Game 2, move 15: ah_clem 6-1
« Reply #1 on: November 06, 2011, 09:24:52 PM »
22/16 8/7 - only 22 hits the remaining blot.  I like the 1/36 odds.


Offline ah_clem

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Re: Game 2, move 15: ah_clem 6-1
« Reply #2 on: November 06, 2011, 10:25:20 PM »
So, I'm having second thoughts.  I've already "picked up my dice" so i can't actually make a different move at this point, but consider the merits of  22/16 7/6 :

This move gives six shakes to point on the head your blot, vs only one pointing roll for my move.  OTOH, it gives 5 shakes for the Herd to hit vs only one shake for my move.  Is this extra benefit worth the risk?  I might well be - I'm relieved that I finally escaped the 5 prime, so my human inclination is to err on the safe side here.  Perhaps that's an overly emotional response.

Note that the middle of the road move  22/15 gives the Herd 4 rolls to hit but only gives me three covers.  Giving up 5 shots to gain 6 covers has to be better than giving up 4 to gain three.  The question is whether giving up 1 shot to gain 1 cover is better.

I'll stick with my original move -  winning this game being the first priority.  But I'm not nearly sure.  Other opinions?

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