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Game 1, move 3: Herd 4-3

Author Topic: Game 1, move 3: Herd 4-3  (Read 3767 times)

Offline diane

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Game 1, move 3: Herd 4-3
« on: March 17, 2012, 10:20:01 PM »
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Game 1, move 3: Herd 4-3
« on: March 17, 2012, 10:20:01 PM »

Offline ah_clem

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Re: Game 1, move 3: Herd 4-3
« Reply #1 on: March 18, 2012, 02:20:36 AM »
We're behind in the race, but we have a great anchor.  We can afford to make bold moves.  Bringing two down threatens to do serious damage to  our opponent.  If he escapes or hits, we're no worse off.  But if he fails to hit or escape we're positioned to clobber him.

Bring down two - only 7 shakes hit for our opponent, but many many more  are devastating for our side. And we can recover quite nicely from a hit.

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Re: Game 1, move 3: Herd 4-3
« Reply #1 on: March 18, 2012, 02:20:36 AM »

Offline diane

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Re: Game 1, move 3: Herd 4-3
« Reply #2 on: March 18, 2012, 02:55:03 AM »
You can tell when things just got a whole lot trickier when you have 4 votes and 4 different opinions!  ;)

Someone will have to have a rethink - or make their case.

[note - if the tie isnt broken, my favourite move gets it - unless you have talked me out of it!]
Never give up on the things that make you smile

Offline stog

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Re: Game 1, move 3: Herd 4-3
« Reply #3 on: March 18, 2012, 10:43:37 AM »
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Re: Game 1, move 3: Herd 4-3
« Reply #3 on: March 18, 2012, 10:43:37 AM »

Offline ah_clem

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Re: Game 1, move 3: Herd 4-3
« Reply #4 on: March 18, 2012, 03:06:00 PM »
13/10 8/4 is a reasonable play and may well  be best - it's bold where bold play is called for.  If we're not hit, any 2 4 5 or 9 covers it.  But I like bringing down two better (D) - slotting the four leaves 14 shakes to hit while D only gives up 7.  Granted slotting gives more chances to make the four point, but D gives almost 75% to make either the 4 or the bar point.  My take is that the slightly smalller chance of making a good point next time is worth paying to leave half of the hitting numbers.  D also brings an additional checker into the zone, making a blitz more realistic.

Either must be better than hitting loose on the ace - with only nine checkers in the zone a blitz is premature.

Offline ah_clem

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Re: Game 1, move 3: Herd 4-3
« Reply #5 on: March 20, 2012, 01:39:13 PM »
Well, glad that we finally got this move sorted out.

rollout:

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