Poll

Move

24/21, 13/9
3 (50%)
13/10, 13/9
1 (16.7%)
24/20, 24/21
1 (16.7%)
13/6
0 (0%)
24/20, 13/10
1 (16.7%)

Total Members Voted: 6

Voting closed: May 04, 2012, 09:15:50 PM

Author Topic: Game 3, move 2: Herd 4-3  (Read 740 times)

Offline diane

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Game 3, move 2: Herd 4-3
« on: May 02, 2012, 11:39:17 PM »
move?
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Game 3, move 2: Herd 4-3
« on: May 02, 2012, 11:39:17 PM »

Offline Julia_H

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Re: Game 3, move 2: Herd 4-3
« Reply #1 on: May 03, 2012, 06:24:57 PM »
24/20 13/10 not on the options?

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Re: Game 3, move 2: Herd 4-3
« Reply #1 on: May 03, 2012, 06:24:57 PM »

Offline diane

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Re: Game 3, move 2: Herd 4-3
« Reply #2 on: May 03, 2012, 09:16:42 PM »
24/20 13/10 not on the options?

Sorry - added, and a bit more time in case anyone wants to change their vote.
Never give up on the things that make you smile

Offline ah_clem

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Re: Game 3, move 2: Herd 4-3
« Reply #3 on: May 04, 2012, 02:43:24 PM »
[spoiler]
There are a couple of ways to play an early 43.
S (split with 24/20 13/10)
Z (reverse split 24/21 13/9)
D (bring two down 13/9 13/10) and
U (move the back checkers up with 24/20 24/21)

S is weak as an opener for two reasons - 1) by slotting the 10, you have checkers on the 6 8 and 10, all 2 points apart which gives you fewer combos to make new points than slotting the 9 2) by splitting to the 20 you invite an attack - your opponent will be less likely to hit loose on the 21 than the 20. Here, S is extra weak because of the made 4 point - we'd be slotting a fourth point in the 4 6 8 10 chain which is inflexible.  So, Ill dismiss S.

D derives most of its appeal due to the extra gammons it brings.  Here, we don't need gammons so I don't think D is on the right track.

U might well be best - with the bar point made we need to concentrate on escaping the runners. But I'll opt for Z.  It's more balanced.

[/spoiler]

FIBS Board backgammon forum

Re: Game 3, move 2: Herd 4-3
« Reply #3 on: May 04, 2012, 02:43:24 PM »