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Backgammon => Fibsboard Forum Matches => FFM 16 => Topic started by: diane on August 21, 2013, 10:15:34 AM

Poll
Question: Move
Option 1: 23/21 (2), 9/7*, 8/6 votes: 0
Option 2: 23/21 (2), 9/7*, 3/1* votes: 0
Option 3: 23/21 (2), 9/7*, 4/2* votes: 0
Option 4: 13/7*, 9/7 votes: 1
Option 5: 23/21 (2), 9/7*, 6/4 votes: 0
Option 6: 23-21, 9-7*, 3-1*(2) votes: 1
Option 7: 23-21, 9-7*, 4-2*(2) votes: 4
Option 8: 4/2* (2), 3/1* (2) votes: 0
Title: Game 4, move 6 : Herd 4-3
Post by: diane on August 21, 2013, 10:15:34 AM
move?
Title: Re: Game 4, move 6 : Herd 4-3
Post by: stiefnu on August 21, 2013, 11:38:03 AM
Spoiler
Could we please also consider:
    4/2*(2), 3/1(2)*,
    23/21, 9/7*, 3/1(2)* and
    23/21, 9/7*, 4/2(2)*
All of which put two on the roof in relative safety.
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Title: Re: Game 4, move 6 : Herd 4-3
Post by: KDP on August 21, 2013, 01:12:05 PM
Spoiler
although its not listed (yet) i would play 9-7*, 3-2(2)*, and 23-21.  this puts 2 on the bar, and also gets our back men moving.  i wouldn't argue too much with a doubles partner who just wanted to switch points 4-2(2)* 3-1(2)* which also puts 2 on the bar but i like trying to get our back men moving when there is a small risk to them now.
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Title: Re: Game 4, move 6 : Herd 4-3
Post by: Linus on August 21, 2013, 02:57:38 PM
Spoiler
What about 23/21(2), 4/2(2)?
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Title: Re: Game 4, move 6 : Herd 4-3
Post by: KDP on August 21, 2013, 05:37:12 PM
Spoiler
while its a reasonable play i think that ANY move that doesn't put 2 on the bar is an error or worse.
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Title: Re: Game 4, move 6 : Herd 4-3
Post by: KDP on August 22, 2013, 03:07:09 AM
Quote from: KDP on August 21, 2013, 01:12:05 PM
Spoiler
although its not listed (yet) i would play 9-7*, 3-1(2)*, and 23-21.  this puts 2 on the bar, and also gets our back men moving.  i wouldn't argue too much with a doubles partner who just wanted to switch points 4-2(2)* 3-1(2)* which also puts 2 on the bar but i like trying to get our back men moving when there is a small risk to them now.
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Title: Re: Game 4, move 6 : Herd 4-3
Post by: diane on August 22, 2013, 04:01:04 AM
I have added in 3 more double hit options, but not the no hit option, which did not seem popular.

I reset votes to zero, so everyone can think again....enjoy :-)

Oh, and try not to think of any more good plays  ;)
Title: Re: Game 4, move 6 : Herd 4-3
Post by: Julia_H on August 22, 2013, 07:29:30 PM
Spoiler
23/21 9/7* 4/2*(2). The point of putting two in the air is to allow us to sort out our back men without the risk of being attacked. Shifting points twice misses that point - we're no closer to getting out and have men out of play. The two best options are shifting points once, then 9/7* (looking towards making the bar soon), then a back man to guard against getting too many 4s and 5s before a 6 comes along. Of the two possibilities, I'd rather not have dead men on the ace - and if the bar is made then a White anchor on the ace is well blocked in.
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