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Poll
Question: 4-3?
23/20 13/9 - 2 (18.2%)
13/9 13/10 - 7 (63.6%)
13/6 - 0 (0%)
23/20 6/2 - 1 (9.1%)
5/2 5/1 - 0 (0%)
6/3 6/2 - 1 (9.1%)
Total Voters: 11

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Author Topic: Game 2 Move 15 Forum to move 4-3  (Read 1701 times)
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ah_clem
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« on: December 17, 2009, 06:11:30 AM »

4-3?

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diane
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« Reply #1 on: December 17, 2009, 08:59:59 AM »

Goodnight  Wink
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« Reply #1 on: December 17, 2009, 08:59:59 AM »

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diane
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« Reply #2 on: December 17, 2009, 09:05:21 AM »

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stog
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don't roll your dice in the sand


« Reply #3 on: December 17, 2009, 10:06:22 AM »

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ah_clem
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« Reply #4 on: December 17, 2009, 02:10:28 PM »

More options added.

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ah_clem
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« Reply #5 on: December 17, 2009, 02:20:56 PM »

think the facilitator needs to gnu for move options if they are short of time Smiley

If I could do that without seeing the evaluations I would.  Otherwise, I'm going to do it by hand so that I'm not influenced by the bot results.  If the other players want other options it's not a problem to add them later.  I'm much more concerned about missing a cube vote since that's irreversible.

Also, if I use a bot to determine the candidate moves and everybody knows I'm using a bot to determine the candidate moves, then there's no need to look beyond the poll options - you'll know that if your move isn't on the list it's bad.  That gives away too much information - this way all you know about a missing move is that a ~1700 player overlooked or dismissed it.  You still have to think.  (c:
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adrian
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« Reply #6 on: December 17, 2009, 02:54:29 PM »

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stog
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don't roll your dice in the sand


« Reply #7 on: December 17, 2009, 03:21:26 PM »

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ah_clem
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« Reply #8 on: December 17, 2009, 06:01:26 PM »

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roadkillbooks
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« Reply #9 on: December 17, 2009, 06:20:19 PM »

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dorbel
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« Reply #10 on: December 17, 2009, 07:52:57 PM »

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ah_clem
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« Reply #11 on: December 23, 2009, 01:44:06 PM »

rollout

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diane
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« Reply #12 on: December 23, 2009, 02:08:31 PM »

So, I wasnt wildly wrong  Wink
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dorbel
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« Reply #13 on: December 23, 2009, 09:20:43 PM »

No, not a bad play at all, big surprise to me! I mean big surprise that the play does well in the rollout, not a big surprise that you chose it of course! Good pick.
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dorbel
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« Reply #14 on: December 24, 2009, 03:51:37 PM »

I wonder if we can say why Diane's unorthodox play works almost as well as the conventional keep-the-board approach? Moving up to the 20pt has two things going for it. We can run clear next turn with 6-5, 6-4 and 6-3, smashing racing numbers that might otherwise still leave a shot and perhaps more importantly we avoid the 2-1 superjoker that is Red's best roll if we stay back and worst if we move up. This huge swing brings moving up almost level to the match play, certainly close enough to be considered as good I would say, but not superior.
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roadkillbooks
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« Reply #15 on: December 25, 2009, 09:01:32 AM »

well moving up is better.. the 24/20part.  And then keeping the bar is the best of both worlds.  If we do this we are ignoring in a sense the equity drop of breaking our board.  We also hope that we will remake the board.  7 do cover.  It would br interesting to see if a status quo roll be schig follwed by a seven by us.  Is the correct play to then make the 6 point?  I guess it might ..well depends on the race.  Our board is still better (5 pt vs 4 pts) and less numbers point on our head.  In practicality i do like the play as much because the psychological fctor of a closed board is very powerful.  5 point boards.. we "know" we can roll our number... ok 1-6 is pushing it.. but 2-5 is easy Wink....

but a 6 point board....game over..shoove another quarter into the machine.
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