What's making the 3-Point good for? It can have some blocking value, sure. But your opponent has already passed the 3-point with one of his checkers. If you don't hit with 13/5* he will very likely either further run with this checker, possibly getting into safety reaching his midpoint or his own outer board
or anchor on the 5-point with any 4 or a 31. Then your make 3-point has very limited value, as the opponent has already passed beyond that point. So your two checkers on the 3-point are out of play for quite some time to come.
Hitting on the other hand prevents your opponent from anchoring and with a little luck he can't hit and you make the 5-point. If you are hit, you get behind in the race. But the race has only limited value in the beginning of the match. If you have escaped one checker with a 65 (24/13), you try to preserve this advantage in the race of course, but if you are not ahead (after 54 from the opponent and a 53 by yourself you are actually 1 pip behind), the race doesn't matter much.
Therfore hitting a lonely checker on the 5-point is very often the best choice.
Hope this sounds reasonable?
Hardy
