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Game 2, move 1: Herd 2-2

Started by diane, October 21, 2011, 09:48:34 PM

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diane

Some of these 2's are easier than the other 2's

Never give up on the things that make you smile

stiefnu

Spoiler
Well, FWIW, I prefer 24/22, 13/11*, 6/4 (2). Making our 4-pt must be right and the hit has to be a good idea too but I don't see the need to make the 11-pt just now.  Moving up with 24/22 gives some flexibility and gets us moving, while ah_clem probably has only half a roll to play with.  Unless of course Diane rolls him a nice 33 - and you're not going to do that, are you?
:no:
Steve
[close]

ah_clem

I'd opt for the Herd's move - It's Blitz time, so bring another checker into the zone - no need to play defense yet.  "Hey Ho, let's go, shoot 'em in the back now."

diane

Quote from: ah_clem on October 22, 2011, 11:57:03 PM
I'd opt for the Herd's move - It's Blitz time, so bring another checker into the zone - no need to play defense yet.  "Hey Ho, let's go, shoot 'em in the back now."

Didn't I ask you to hush....they don't need you leading them into the briar patch
Never give up on the things that make you smile

stiefnu

I'll be interested to see the roll out for this one but, as I'm just off to Mexico for three weeks, may not see it before I leave.

Go Herd!

TTFN,
Steve

diane

1. Rollout          13/11*(2) 6/4(2)             Eq.:  +0.972
       0.680 0.255 0.025 - 0.320 0.074 0.007 CL  +0.636 CF  +0.972
      [0.001 0.002 0.002 - 0.001 0.001 0.001 CL   0.004 CF   0.011]
        Full cubeful rollout with var.redn.
        1296 games, Mersenne Twister dice gen. with seed 931638412 and quasi-random dice
        Play: world class 2-ply cubeful prune [world class]
        keep the first 0 0-ply moves and up to 8 more moves within equity 0.16
        Skip pruning for 1-ply moves.
        Cube: 2-ply cubeful prune [world class]


2. Rollout          24/22 13/11* 6/4(2)          Eq.:  +0.936 ( -0.037)
       0.681 0.254 0.022 - 0.319 0.072 0.006 CL  +0.638 CF  +0.936
      [0.001 0.002 0.002 - 0.001 0.001 0.001 CL   0.004 CF   0.011]
        Full cubeful rollout with var.redn.
        1296 games, Mersenne Twister dice gen. with seed 931638412 and quasi-random dice
        Play: world class 2-ply cubeful prune [world class]
        keep the first 0 0-ply moves and up to 8 more moves within equity 0.16
        Skip pruning for 1-ply moves.
        Cube: 2-ply cubeful prune [world class]


Think this means the move the Herd chose was the best - FYI..I was with you  ;)
Never give up on the things that make you smile