Question:
Move?
Option 1: 12/6, 8/6
votes: 2
Option 2: 12/4
votes: 1
Option 3: 12/10, 8/2
votes: 4
r_monk rolled, 5-2 was no good at all...a couple of options to choose from on the herds move..
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(http://www.fibsboard.com/fibsboard-forum-match-6/game-3-move-24-herd-to-move-6-2/?action=dlattach;attach=5035;image)
Spoiler
8/2 12/10 so as to avoid trouble next, if we throw 55 or 66
Spoiler
12/6 8/6 forces us to leave a shot if we roll 66. The other two do not. Granted, it gets us home a bit quicker than the other two plays, but this is hardly a race - we need to be much more concerned with not leaving a shot.
I like 12/4 because it keeps an even number of checkers on the high points and doesn't prematurely bury a checker on the 2.
EDIT: After reading stog's opinion, I see that 12/4 leaves us vunerable to 55. So 8/2 12/10 it is.