Question:
Move?
Option 1: 10/6, 4/1
votes: 8
Option 2: 10/7, 6/2
votes: 1
Option 3: 6/2, 4/1
votes: 0
Option 4: 10/3*
votes: 0
r_monk rolled 3-1 and entered 1 from the bar...Herd now has 3-4 to move..
s+0AAHF7bocAAA:UQmuAAAAGAAA
(http://www.fibsboard.com/fibsboard-forum-match-6/game-3-move-25-herd-to-move-3-4/?action=dlattach;attach=5038;image)
Spoiler
Although there's not too much that can go wrong for us, I favour 10/6, 6/2 here. If he doesn't anchor, it gives us another chance to close him out and seems a shade safer than 10/6, 4/1. If he does make the anchor, after 10/6, 4/1 how would we play 63?
Spoiler
My main criteria here is to keep an even number of checkers on the high points so as to survive big doubles without leaving a shot. Hitting loose is reckless, and the other two moves leave 3 checkers. Thus 10/6, 4/1 for me.