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Backgammon => Fibsboard Forum Matches => FFM 10 => Topic started by: diane on July 18, 2011, 12:33:46 PM

Poll
Question: Move?
Option 1: 14/12*/11 votes: 5
Option 2: 14/12*, 3/2 votes: 2
Option 3: 14/12*, 8/7 votes: 1
Option 4: 14/12*, 4/3 votes: 0
Option 5: 4/1* votes: 0
Title: Game 4, move 23: Herd 3-1
Post by: diane on July 18, 2011, 12:33:46 PM
Position ID: 7/YAAiB2txkIAA
Match ID: UQmlABAAGAAA


stog rolled 6-5, forced run 24-13...

Herd with this to do with as they will....

(http://www.fibsboard.com/fibsboard-forum-match-10/game-4-move-23-herd-3-1/?action=dlattach;attach=6795;image)
Title: Re: Game 4, move 23: Herd 3-1
Post by: Krazula on July 18, 2011, 01:45:03 PM
Spoiler
14/12* 3/2. It seems pretty obvious to me, we hit the checker on the midpoint then play 3/2 because this gives us one more roll to make the 1 point next turn if our opponent doesn't enter.
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Title: Re: Game 4, move 23: Herd 3-1
Post by: ah_clem on July 18, 2011, 10:41:13 PM
Spoiler

We want to hit him and then keep him from anchoring.  (Not hitting because we're afraid of the anchor is foolhardy - it just opens us up to the more likely scenario where he leaps out with a 6.)

8/7 3/1* has a lot of logic to it, but I think it's too aggressive at score.  I'll opt to hit in the outfield and take my chances with the ace point game (assuming he anchors). Thus 14/12*

Then where to play the one?  8/7 aims the most ammunition at him, but leaves us open to the 6/1 joker.  We're at a point where a single point is good enough for us, so I'm going to err on the side of caution and say continue on with 12/11, although 3/2 is probably just as good.

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