Question:
Move?
Option 1: 14/12*/11
votes: 5
Option 2: 14/12*, 3/2
votes: 2
Option 3: 14/12*, 8/7
votes: 1
Option 4: 14/12*, 4/3
votes: 0
Option 5: 4/1*
votes: 0
Spoiler
14/12* 3/2. It seems pretty obvious to me, we hit the checker on the midpoint then play 3/2 because this gives us one more roll to make the 1 point next turn if our opponent doesn't enter.
Spoiler
We want to hit him and then keep him from anchoring. (Not hitting because we're afraid of the anchor is foolhardy - it just opens us up to the more likely scenario where he leaps out with a 6.)
8/7 3/1* has a lot of logic to it, but I think it's too aggressive at score. I'll opt to hit in the outfield and take my chances with the ace point game (assuming he anchors). Thus 14/12*
Then where to play the one? 8/7 aims the most ammunition at him, but leaves us open to the 6/1 joker. We're at a point where a single point is good enough for us, so I'm going to err on the side of caution and say continue on with 12/11, although 3/2 is probably just as good.