Improvers Corner Number Two
Last week we looked at a positional mid-game double. This week we look at an example of another type that draws huge mistakes from every class of player, the blitz. A blitz is any position where the attacker is shooting at one or more blots inboard in an effort to close them out. These always come with a large gammon threat and are usually very difficult to evaluate correctly. Take a look at this position.
Here’s another one, with Red on roll and owning the cube in a five point match. Three 1800+ players evaluated this as too good to double. Were they right?
What do the rollouts say about this position? If it was a money game, then Red would have a redouble and not turning the cube would be a small, although clear, error costing about 0.05 points. He wins this (in round figures) 64% including 35% gammons and 3% backgammons. On the other side White will win 36% including 10% gammons of her own. Passing would be a big blunder, costing 0.2 points.
Page created in 0.069 seconds with 24 queries.