News:

Thx to our VIP donor/subscribers in 2011 cheers! ..thx godwinson, webrunner, stog, spielberg*, hartkegirl, KissMyAss*, ettu*,  jackdaddy*, diane, caleb, sixty_something*, Zorba*, aviator, Tom*, anonymous*, roygbiv*, r_monk *

Main Menu

Game 7, move 6 and 7 : Forum 1-1, roadkillbooks 5-3

Started by diane, November 20, 2009, 08:42:14 AM

Previous topic - Next topic

diane

Forum rolled a next with 1-1 - 10/8, 9/8(2)

rkb, white, to move 5-3

bNsOAAO1OYwBMA:EYG1ADAAIAAA
Never give up on the things that make you smile

roadkillbooks

harakiri 13/8, 10/7
basically everything is grim and I dont see many roll making anything much better.  One gme wining parlay is leaving my block 5 points away and hoping for forum's 55 followed by a hit, dance and close out.  I could invariably crunch my board.or prepare to crunch it.  Or I can try to stretch this game out another mouth (not likely since many rolls will be forced).  This is looking like an "Im in it until the end" game.  Forum 11 was not the swing that I was looking for and now..anything goes.

ah_clem

#2
Quote from: roadkillbooks on November 20, 2009, 04:10:50 PM
harakiri 13/8, 10/7
basically everything is grim and I dont see many roll making anything much better.  One gme wining parlay is leaving my block 5 points away and hoping for forum's 55 followed by a hit, dance and close out.  I could invariably crunch my board.or prepare to crunch it.  Or I can try to stretch this game out another mouth (not likely since many rolls will be forced).  This is looking like an "Im in it until the end" game.  Forum 11 was not the swing that I was looking for and now..anything goes.

Yep.  The best chance seems to be forcing us to send another checker back, then sitting on the bar hoping for a shot.  It's a longshot, but better than the passive 10/2 or 13/8  6/1.

I'll start a rollout and post it later this evening.

diane

And there was me thinking you were letting ah_clem move for you - turns out, you were!  :wacko: :wacko:

:laugh: :laugh: :laugh:
Never give up on the things that make you smile

ah_clem

#4
Quote from: diane on November 20, 2009, 07:15:49 PM
And there was me thinking you were letting ah_clem move for you - turns out, you were!  :wacko: :wacko:

:laugh: :laugh: :laugh:

Well, the chosen move certainly presents the biggest pain in the posterior to us.   I almost suggested it to psyche him out into moving something else, but decided that wasn't sporting.

BTW, gnubg at "Advanced" plays 6/3 6/1 of all things.  6/4 6/2 was the choice of 2-ply analysis.  Still waiting on the rollout...

ah_clem

rollout

Wacky as it may seem at first glance, spreading 'em around with 13/8 10/7 is best.

Well played, rkb.



    1. Rollout          13/8 10/7                    Eq.:  -0.768
       0.116 0.004 0.000 - 0.884 0.531 0.255 CL  -0.768 CF  -0.768
      [0.003 0.001 0.000 - 0.003 0.007 0.008 CL   0.005 CF   0.005]

    2. Rollout          13/8 6/3                     Eq.:  -0.782 ( -0.014)
       0.109 0.005 0.000 - 0.891 0.506 0.198 CL  -0.782 CF  -0.782
      [0.002 0.001 0.000 - 0.002 0.007 0.007 CL   0.005 CF   0.005]

    3. Rollout          13/10 13/8                   Eq.:  -0.785 ( -0.017)
       0.108 0.006 0.000 - 0.892 0.418 0.116 CL  -0.785 CF  -0.785
      [0.002 0.001 0.000 - 0.002 0.007 0.006 CL   0.004 CF   0.004]

    4. Rollout          13/8 4/1                     Eq.:  -0.806 ( -0.038)
       0.097 0.004 0.000 - 0.903 0.500 0.196 CL  -0.806 CF  -0.806
      [0.002 0.001 0.000 - 0.002 0.007 0.008 CL   0.004 CF   0.004]

    5. Rollout          10/7 6/1                     Eq.:  -0.818 ( -0.049)
       0.091 0.004 0.000 - 0.909 0.454 0.142 CL  -0.818 CF  -0.818
      [0.002 0.001 0.000 - 0.002 0.007 0.007 CL   0.003 CF   0.003]

    6. Rollout          13/10 6/1                    Eq.:  -0.820 ( -0.052)
       0.090 0.005 0.000 - 0.910 0.401 0.104 CL  -0.820 CF  -0.820
      [0.002 0.001 0.000 - 0.002 0.007 0.006 CL   0.004 CF   0.004]

    7. Rollout          10/2                         Eq.:  -0.821 ( -0.053)
       0.089 0.004 0.000 - 0.911 0.387 0.102 CL  -0.821 CF  -0.821
      [0.002 0.001 0.000 - 0.002 0.006 0.006 CL   0.003 CF   0.003]

    8. Rollout          6/3 6/1                      Eq.:  -0.828 ( -0.059)
       0.086 0.005 0.000 - 0.914 0.415 0.118 CL  -0.828 CF  -0.828
      [0.002 0.001 0.000 - 0.002 0.006 0.006 CL   0.003 CF   0.003]

    9. Rollout          6/1 4/1                      Eq.:  -0.841 ( -0.073)
       0.079 0.004 0.000 - 0.921 0.380 0.088 CL  -0.841 CF  -0.841
      [0.001 0.001 0.000 - 0.001 0.006 0.006 CL   0.003 CF   0.003]
        Full cubeful rollout with var.redn.
        1296 games, Mersenne Twister dice gen. with seed 841902667 and quasi-random dice
        Play: 0-ply cubeful prune [expert]
        Cube: 0-ply cubeful prune [expert]


roadkillbooks

Its clearly a double match point thing.  Clearly with money or gammons this wouldnt be the case and its close.  An interesting thing with moves like this..its kinda like a woolsey double... if you dont know exactly how your oppoent should play they return...then they probably dont either..so if its close..it makes it the best move even if a little bit is lost.  Plus of course in this situation.. the desire to be in it until the end adds drama to a fun cycle coming to its close.

roadkillbooks