want some cool sounds while you browse the boards.... see the new collapsable web radio section on the LHS, below birthdays, on the Front page

Main Menu

Game 3, move 24: Herd to move 6-2

Started by diane, September 26, 2010, 02:33:41 AM

Previous topic - Next topic


r_monk rolled, 5-2 was no good at all...a couple of options to choose from on the herds move..


Never give up on the things that make you smile


[spoiler]8/2 12/10 so as to avoid trouble next, if we throw 55 or 66[/spoiler]


[spoiler]12/6 8/6 forces us to leave a shot if we roll 66.  The other two do not.  Granted, it gets us home a bit quicker than the other two plays, but this is hardly a race - we need to be much more concerned with not leaving a shot.

I like 12/4 because it keeps an even number of checkers on the high points and doesn't prematurely bury a checker on the 2.

EDIT: After reading stog's opinion, I see that 12/4 leaves us vunerable to 55. So 8/2 12/10 it is.