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Fibsboard Forum Match 17 Game 1 Move 21 Herd to play

Started by stog, January 02, 2014, 02:32:04 PM

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stog


Zorba

GNUbg rollout:

Spoiler

The best move was not a choice  ;)

It's only by a small margin though. Normally you wouldn't want to break that 5-prime voluntarily but here the resulting position from 12/7 is relatively unsafe, with 3 checkers to clear from the barpoint before we can start bearing off, and no spares on the 6 and 5 points to help us with ugly rolls. If you wonder how 12/7 can not be the best move, look at how fives play after that move.

    1. Rollout          7/5 7/4                      Eq.:  +0.7095
       0.8568 0.0728 0.0042 - 0.1432 0.0016 0.0002 CL  +0.7470 CF  +0.7095
      [0.0006 0.0013 0.0011 - 0.0006 0.0017 0.0002 CL   0.0012 CF   0.0014]
        Full cubeful rollout with var.redn.
        1296 games, Mersenne Twister dice gen. with seed 736195168 and quasi-random dice
        Play: world class 2-ply cubeful prune [world class]
        keep the first 0 0-ply moves and up to 8 more moves within equity 0.16
        Skip pruning for 1-ply moves.
        Cube: 2-ply cubeful prune [world class]
    2. Rollout          12/7                         Eq.:  +0.7011 ( -0.0084)
       0.8594 0.0410 0.0021 - 0.1406 0.0049 0.0000 CL  +0.7371 CF  +0.7011
      [0.0007 0.0009 0.0013 - 0.0007 0.0012 0.0000 CL   0.0014 CF   0.0017]
        Full cubeful rollout with var.redn.
        1296 games, Mersenne Twister dice gen. with seed 736195168 and quasi-random dice
        Play: world class 2-ply cubeful prune [world class]
        keep the first 0 0-ply moves and up to 8 more moves within equity 0.16
        Skip pruning for 1-ply moves.
        Cube: 2-ply cubeful prune [world class]

[close]
The fascist's feelings of insecurity run so deep that he desperately needs a classification of some things as successful or superior and other things as failed or inferior. This also underlies the fascist's embracement of concepts like mental illness and IQ tests.  - R.J.V.

Luck is my main skill

ah_clem

I guess I missed this one, but in 20/20 hindsight I can say that clearing the 7 should have been on the radar.  For one, "a point cleared is a point not to be feared". For another, after clearing the 7 point, any 5 (in addition to any 6) forces elmicho off the anchor, usually with lots of hitting options for our side.

Don't know I would have seen itOTB.