Spoiler
Well done factotum!
Three moves very close here; 7/2 is an error though. Perhaps because it will be hard to make the essential fourpoint (quickly) after this? Every checker past the fourpoint is one less to make it with, and factotum doesn't have many builders ready. Hitting us is not enough, factotum is so far behind that he'll have to keep us on the bar for many rolls or effectively contain us.
1. Rollout 7/4 6/4 Eq.: -0,1490
39,97 7,76 0,74 - 60,03 19,09 0,39 CL -0,1490
[ 0,12 0,14 0,12 - 0,12 0,21 0,08 CL 0,0025]
2. Rollout 7/5 7/4 Eq.: -0,1547 ( -0,0057)
39,81 7,38 0,85 - 60,19 18,22 0,51 CL -0,1547
[ 0,12 0,14 0,12 - 0,12 0,21 0,10 CL 0,0026]
3. Rollout 7/4 5/3 Eq.: -0,1591 ( -0,0101)
39,65 7,23 0,89 - 60,35 19,84 0,40 CL -0,1591
[ 0,12 0,13 0,16 - 0,12 0,21 0,06 CL 0,0026]
4. Rollout 7/2 Eq.: -0,1872 ( -0,0383)
38,39 6,76 0,58 - 61,61 20,06 0,45 CL -0,1872
[ 0,11 0,12 0,11 - 0,11 0,22 0,09 CL 0,0025]
5. Rollout 20/15 Eq.: -0,2069 ( -0,0579)
37,41 6,77 0,41 - 62,59 24,66 0,23 CL -0,2069
[ 0,12 0,13 0,09 - 0,12 0,26 0,07 CL 0,0026]
6. Rollout 13/8 Eq.: -0,2145 ( -0,0655)
37,08 6,62 0,79 - 62,92 21,75 0,52 CL -0,2145
[ 0,12 0,12 0,15 - 0,12 0,23 0,12 CL 0,0025]
7. Rollout 15/13 15/12 Eq.: -0,2641 ( -0,1151)
35,00 5,41 0,42 - 65,00 21,35 0,24 CL -0,2641
[ 0,11 0,11 0,08 - 0,11 0,22 0,09 CL 0,0024]
Full cubeless rollout (trunc. at one-sided bearoff) with var.redn.
1872 games, Mersenne Twister dice gen. with seed 859211562 and quasi-random dice
Play: 2-ply cubeless prune
keep the first 0 0-ply moves and up to 8 more moves within equity 0,1
Skip pruning for 1-ply moves.
Cube: 0-ply cubeful prune
Different evaluations after 6 plies:
Play: 0-ply cubeful prune
Cube: 0-ply cubeful prune