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Game 1, move 19: Herd to move 4-2

Started by diane, August 10, 2010, 09:37:20 AM

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diane

A few 'next' moves took place after r_monk moved,

Herd:4-6, 6/off, 6/2
r_monk: 6-2, 24/16
Herd: 2-4, 5/1*, 3/1
r_monk: 4-4

Now herd has a few choices with how to play this for the best.

37YBEEC7vQEAAA:QQmxAAAAAAAA

Never give up on the things that make you smile

Zorba

Spoiler

4/off 2/off should win most gammons, and it's still pretty safe overall, so I don't see a need not to rip 2 off. OINK!
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The fascist's feelings of insecurity run so deep that he desperately needs a classification of some things as successful or superior and other things as failed or inferior. This also underlies the fascist's embracement of concepts like mental illness and IQ tests.  - R.J.V.

Luck is my main skill

stog

Spoiler
i like the 'oink' play too, but chose the patient 4 off ,4,2 in the hope that i would be invited back for dinner soon :)
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socksey

Spoiler
I like playing safe with this one and go with the 5/3, 5/1 play.  I've been caught too many times with a 6/1 roll on the next roll which could put us in jeopardy for the next roll after that.   :ohmy:
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socksey



"But if thought corrupts language, language can also corrupt thought." - George Orwell

ah_clem


ah_clem

rollout

Spoiler


gnubg 0-ply is a fellow pig too.  Oink. 





    1. Rollout          4/off 2/off                  Eq.:  +1.278
       0.989 0.221 0.001 - 0.011 0.000 0.000 CL  +1.283 CF  +1.278
      [0.000 0.001 0.000 - 0.000 0.000 0.000 CL   0.002 CF   0.002]

    2. Rollout          4/2 4/off                    Eq.:  +1.229 ( -0.049)
       0.993 0.179 0.001 - 0.007 0.000 0.000 CL  +1.232 CF  +1.229
      [0.000 0.001 0.000 - 0.000 0.000 0.000 CL   0.002 CF   0.002]
        Full cubeful rollout with var.redn.
        1296 games, Mersenne Twister dice gen. with seed 893898012 and quasi-random dice
        Play: 0-ply cubeful prune [expert]
        Cube: 0-ply cubeful prune [expert]




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