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Fibsboard Forum Match 17 Game 2 Move 32 Herd to play

Started by stog, January 13, 2014, 11:46:17 PM

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stog


ah_clem

Spoiler

Probably miniscule equity difference, but 15/10 13/12 keeps us even-ended while the other plays don't.  I try to stay even-ended unless there's a compelling reason to do otherwise.

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Zorba

Could you elaborate on what you mean by "even ended" here?
The fascist's feelings of insecurity run so deep that he desperately needs a classification of some things as successful or superior and other things as failed or inferior. This also underlies the fascist's embracement of concepts like mental illness and IQ tests.  - R.J.V.

Luck is my main skill

Julia_H

Spoiler
If I understand correctly, the idea is if we need an even number of crossovers to bring our back men round, then 66 should play reasonably well - and if 66 does, almost everything else usually will. And as I remarked in the previous position, putting men on 12 and 10 means they will bear in to high positions with large numbers, setting us up for an easier start to the bearoff.
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Zorba

The fascist's feelings of insecurity run so deep that he desperately needs a classification of some things as successful or superior and other things as failed or inferior. This also underlies the fascist's embracement of concepts like mental illness and IQ tests.  - R.J.V.

Luck is my main skill

ah_clem

rollout

Spoiler


If somebody wants to do enough trials to reach a  statistically significant result, be my guest.


XGID=abBBBBBB-----A-B-e--b--ad-:0:0:1:51:4:0:1:5:10

X:Player 1   O:Player 2
Score is X:4 O:0 5 pt.(s) match.
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X     X     O    |   |    O        O  O |
|       X     O    |   |    O           O |
|             O    |   |                O |
|             O    |   |                O |
|             O    |   |                  |
|                  |BAR|                  |
|                  | O |                  |
|                  |   |                  |
|                  |   |                  |
|                X |   | X  X  X  X  X  O |
|                X |   | X  X  X  X  X  O |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count  X: 97  O: 129 X-O: 4-0/5 Crawford
Cube: 1
X to play 51

    1. Rollout¹    15/9                         eq:+0.875
      Player:   93.77% (G:43.67% B:11.69%)
      Opponent: 6.23% (G:0.01% B:0.00%)
      Confidence: ±0.003 (+0.872..+0.878) - [24.0%]
      Duration: 4 minutes 59 seconds

    2. Rollout¹    15/14 15/10                  eq:+0.875
      Player:   93.77% (G:43.95% B:12.07%)
      Opponent: 6.23% (G:0.01% B:0.00%)
      Confidence: ±0.003 (+0.872..+0.878) - [21.7%]
      Duration: 1 minute 54 seconds

    3. Rollout¹    15/10 13/12                  eq:+0.875
      Player:   93.77% (G:43.95% B:11.79%)
      Opponent: 6.23% (G:0.01% B:0.00%)
      Confidence: ±0.003 (+0.872..+0.878) - [20.2%]
      Duration: 1 minute 16 seconds

    4. Rollout¹    13/7                         eq:+0.875
      Player:   93.76% (G:43.43% B:11.63%)
      Opponent: 6.24% (G:0.01% B:0.00%)
      Confidence: ±0.003 (+0.872..+0.878) - [19.7%]
      Duration: 1 minute 31 seconds

    5. Rollout¹    15/14 13/8                   eq:+0.875 (-0.001)
      Player:   93.75% (G:43.65% B:11.67%)
      Opponent: 6.25% (G:0.02% B:0.00%)
      Confidence: ±0.003 (+0.872..+0.878) - [14.4%]
      Duration: 4 minutes 09 seconds


¹  1296 Games rolled with Variance Reduction.
   Moves: 3-ply, cube decisions: XG Roller


eXtreme Gammon Version: 2.10, MET: Kazaross XG2


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