FIBS Board backgammon forum

Backgammon => Fibsboard Forum Matches => FFM1 => Topic started by: blitzxz on June 04, 2009, 03:32:52 PM

Poll
Question: 1-1?
Option 1: 15/13 (2) votes: 0
Option 2: 15/14 (2) 9/8 (2) votes: 0
Option 3: 15/14 (2) 8/7 (2) votes: 0
Option 4: 15/14 (2) 2/1 (2) votes: 1
Option 5: 9/7 (2) votes: 0
Option 6: 9/8 9/6 votes: 0
Option 7: 9/8 (2) 2/1 (2) votes: 0
Option 8: 8/6 (2) votes: 0
Option 9: 8/7 (2) 2/1 (2) votes: 9
Title: Match 1, Game 3, Move 14, Forum
Post by: blitzxz on June 04, 2009, 03:32:52 PM
1-1?

Score:
Green(forum) 2, White(factotum) 0, match to 5

Pips:
Green 111 White 151

GnuID:
ZNtgBgPemA0MBA:UomkAAAAEAAA
Title: Re: Match 1, Game 3, Move 14, Forum
Post by: lewscannon on June 04, 2009, 04:04:41 PM
Spoiler
Not a terrible roll, though I would've liked to have gotten our back blot out. Doesn't seem like too many options. Might as well reduce the stack on the 2 and create a 4 point board. I still want to keep the 15 a. as a landing spot for our blot b. to continue to provide an outfield blockade. so that leaving the 8-7 as a better move than stacking on the 8.
[close]
Title: Re: Match 1, Game 3, Move 14, Forum
Post by: NIHILIST on June 04, 2009, 04:52:04 PM
Agree


Bob
Title: Re: Match 1, Game 3, Move 14, Forum
Post by: playBunny on June 04, 2009, 06:31:28 PM
Spoiler
I think it's very satisfying being able to comvert the 2-point stack into two points. I agree about keeping the anchor at distance-6 for our backrunner, so it's 8/7(2) 2/1(2) for me as well.
[close]
Title: Re: Match 1, Game 3, Move 14, Forum
Post by: diane on June 04, 2009, 07:54:57 PM
I was going to say that  ;) Although I thought I had booked the other side of those dice.... :laugh: :laugh:
Title: Re: Match 1, Game 3, Move 14, Forum
Post by: Zorba on June 04, 2009, 09:49:37 PM
Spoiler
2/1(2) is perfect, adding to our board strength, making it riskier for factotum to attack us. The 15pt is our backman's lifeline, we don't want to break it. 9/8(2) stacks for too much inflexibility, so that leaves 8/7(2) for the other two ones
[close]
Title: Re: Match 1, Game 3, Move 14, Forum
Post by: Zorba on June 06, 2009, 02:56:30 PM
GnuBG rollout:

Spoiler


It's a very close call with 15/14(2), surprising to me. I guess that now that we have good winning chances (chances to escape and hop home) again, preparing the 15pt to be cleared (at 14 it's connected to our 9 and 8pts) is becoming more important, also because any little bit of flexibility gained could be helpful in this mutually stripped position.

    1. Rollout          8/7(2) 2/1(2)                Eq.:  -0,0381
        52,04  21,28   0,69 -  47,96  11,88   1,43 CL  -0,0381
      [  0,10   0,16   0,09 -   0,10   0,10   0,13 CL   0,0021]
    2. Rollout          15/14(2) 2/1(2)              Eq.:  -0,0455 ( -0,0075)
        51,52  21,51   0,65 -  48,48  11,45   1,35 CL  -0,0455
      [  0,10   0,17   0,08 -   0,10   0,10   0,12 CL   0,0021]
    3. Rollout          9/8(2) 2/1(2)                Eq.:  -0,0715 ( -0,0334)
        50,43  20,59   0,87 -  49,57  12,06   1,76 CL  -0,0715
      [  0,25   0,35   0,24 -   0,25   0,25   0,35 CL   0,0055]

        Full cubeless rollout (trunc. at one-sided bearoff) with var.redn.
        648-3888 games, Mersenne Twister dice gen. with seed 859211562 and quasi-random dice
        Play:  2-ply cubeless prune
        keep the first 0 0-ply moves and up to 8 more moves within equity 0,1
        Skip pruning for 1-ply moves.
        Cube: 0-ply cubeful prune
        Different evaluations after 6 plies:
        Play: 0-ply cubeful prune
        Cube: 0-ply cubeful prune
[close]
Title: Re: Match 1, Game 3, Move 14, Forum
Post by: roadkillbooks on June 08, 2009, 05:47:07 AM
Man, im sorry i missed this one.  I wanted to be on the losing side of this vote again.  I like 15/14 (2) better.  It will make it easier to clear those 2 blots.  A landing point is often a good thing but this position is completely stripped.  We will most likely have to keep on moving this piece around and it wont have time to rest unless we break another point.

belated vote