Question:
move?
Option 1: 8/3, 6/3
votes: 3
Option 2: 8/5*, 8/3
votes: 0
Option 3: 8/5*, 6/1
votes: 0
Option 4: 13/8, 6/3
votes: 0
Option 5: 13/5*
votes: 6
Spoiler
have added 13/5* as an option
Spoiler
Seems to me that the only choice is between hitting loose on the 5 and making the three point.
If gammons counted I'd quietly make the three. But they don't.
A fourth man back isn't all that bad, and if we can make our 5pt we've accomplished something. Making the three is perhaps worthwile, but I don't like the idea of playing behind the runner this far behind in the race - we need to maintain contact.
So, 13/5* for me.
Quote from: stog on October 20, 2009, 08:56:45 PM
have added 13/5* as an option
Couldn't you have just added an asterisk to the second choice? Now we have both 13/5 and 13/5* as choices.
yes, but i think i began my edit while diane was still uping the poll...... sry diane! -
ive deleted the unasterisked unvoted for option that wasn't there when i first edited... all's well that ends well
Quote from: stog on October 20, 2009, 09:58:52 PM
yes, but i think i began my edit while diane was still uping the poll...... sry diane! -
ive deleted the unasterisked unvoted for option that wasn't there when i first edited... all's well that ends well
:wacko: :wacko: :wacko:
Do we have gremlins on FB? When I saw the comment about adding the option, I was confused, because I knew I put that in...I didn't edit the poll....so how comes anyone saw a version without it :wacko:
I did get a phone call half way through posting the original poll, but you shouldn't have seen anything until I finished...surely..oh, and it def had an asterix when I typed it :tongue2: :laugh: :laugh:
Spoiler
I vote for hitting, but note how this leaves us with the midpoint stripped and awkward stacks on the 8 & 6pts. Good playable structure in cubeless games is so important, that I wouldn't mind if a partner wanted to make the 3pt. After all, only 5 rolls safety both blots for rkb (!), so we usually get a second pop and we'll have a board. Actually, I'm starting to like the 3pt more and more! I wonder...........just kidding, hitting is right I think
The various possible moves are listed but, for the last few days, I cannot see any way to vote on this one. :unsure:
Spoiler
13;5* would be my choice
rollout
Spoiler
Unsurprisingly, hitting loose on the 5 is the preferred move.
Surprisingly, 8/5* 8/3 is the second choice ( but not by much).
1. Rollout 13/5* Eq.: -0.374
0.335 0.097 0.010 - 0.665 0.274 0.013 CL -0.374 CF -0.374
[0.002 0.004 0.002 - 0.002 0.003 0.001 CL 0.006 CF 0.006]
2. Rollout 8/5* 8/3 Eq.: -0.410 ( -0.036)
0.326 0.087 0.012 - 0.674 0.321 0.021 CL -0.410 CF -0.410
[0.003 0.004 0.002 - 0.003 0.004 0.002 CL 0.007 CF 0.007]
3. Rollout 8/3 6/3 Eq.: -0.411 ( -0.037)
0.310 0.082 0.006 - 0.690 0.226 0.008 CL -0.411 CF -0.411
[0.002 0.003 0.001 - 0.002 0.003 0.001 CL 0.005 CF 0.005]
4. Rollout 8/5* 6/1 Eq.: -0.420 ( -0.046)
0.318 0.077 0.010 - 0.682 0.327 0.017 CL -0.420 CF -0.420
[0.003 0.003 0.002 - 0.003 0.003 0.002 CL 0.007 CF 0.007]
Full cubeful rollout with var.redn.
1296 games, Mersenne Twister dice gen. with seed 872235963 and quasi-random dice
Play: 0-ply cubeful prune [expert]
Cube: 0-ply cubeful prune [expert]
Quote from: stiefnu on October 22, 2009, 01:18:23 PM
The various possible moves are listed but, for the last few days, I cannot see any way to vote on this one. :unsure:
Spoiler
13;5* would be my choice
I lock the voting when I move the game along, you have to get here quick to take part ;)