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Backgammon => Fibsboard Forum Matches => FFM 5 => Topic started by: Zorba on June 20, 2010, 11:38:01 AM

Poll
Question: 5-1?
Option 1: 21/15 votes: 8
Option 2: 21/16 8/7 votes: 0
Option 3: 21/16 6/5 votes: 0
Option 4: 13/8 6/5 votes: 0
Option 5: 13/7 votes: 0
Option 6: 8/3 6/5 votes: 0
Option 7: 8/2 votes: 0
Title: Game 1, move 5, Herd to play 5-1
Post by: Zorba on June 20, 2010, 11:38:01 AM
A couple of nexts: the Herd didn't double and rolled a 6-5. We hit dorbel's blot 21/15* and continue to make the tenpoint with the checker, 15/10.

dorbel rolled a 4-3 from the bar, perfect to make the anchor B/21 24/21.

The herd now rolls a 5-1.

XGID=----bBC-C-B-eD---b-ccA----:0:0:1:51:0:0:0:5:10


Title: Re: Game 1, move 5, Herd to play 5-1
Post by: stog on June 20, 2010, 11:47:07 AM
Spoiler
21/15 a trial run - and to leave the 'impact zone'
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Title: Re: Game 1, move 5, Herd to play 5-1
Post by: ah_clem on June 20, 2010, 01:12:07 PM
Spoiler

If we had rolled 6-1 I'd be hard pressed to decide whether to prime or run, but this is easy.  Escape the runner with the five, and since I don't see aything better to do with the one, kee moving.

21/15

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Title: Re: Game 1, move 5, Herd to play 5-1
Post by: gumpi on June 20, 2010, 02:04:46 PM
Spoiler
I simply try to clear the blot now. 21/15. 21/14, 6/5 gives 1 shot less, but all shots of the midpoint, while 21/15 gives dorbel
2 shots of the anchor.
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Title: Re: Game 1, move 5, Herd to play 5-1
Post by: Zorba on June 21, 2010, 07:51:35 AM
XG Roller+ analysis

Spoiler

   1. XG Roller+  21/15                        eq:+0,315
     Player  : 61,47% (G:5,17% B:0,14%)
     Opponent: 38,53% (G:6,38% B:0,13%)

   2. XG Roller+  21/16 6/5                    eq:+0,293 (-0,021)
     Player  : 61,03% (G:4,92% B:0,15%)
     Opponent: 38,97% (G:6,82% B:0,16%)

   3. XG Roller+  21/16 8/7                    eq:+0,155 (-0,160)
     Player  : 56,70% (G:6,64% B:0,24%)
     Opponent: 43,30% (G:9,28% B:0,29%)

eXtreme Gammon Version: 1.14, MET: Rockwell-Kazaross

As gumpi pointed out, moving from 16 to 15 with the one walks into the two 6-5 indirects shot from the anchor (funny enough, this actually hit us), whereas the 6-6 indirect shot to the 16 point is blocked, so it's two extra shots. From the midpoint however, 16/15 leaves one less shot. Overall, 21/16 6/5 leaves one less shot.

It's still right to play 21/15,  by a small margin, I suppose mainly because of three things: we'd rather see dorbel break an anchor to hit than to simply hit from the midpoint; when missed we're probably happier with the runner on the 15pt (easier to get safe and more useful as a builder); and 6/5 puts the spare in a worse position.
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