Question:
Move
Option 1: 22/10 (2)
votes: 4
Option 2: 22/16(2), 16/10, 13/7
votes: 3
Option 3: 22/4, 22/16
votes: 0
Option 4: 22/16(2), 13/1
votes: 0
Option 5: 22/4, 13/7
votes: 0
Option 6: 22/10, 13/1
votes: 0
Spoiler
We're forced to break our anchor on the 22. We have the option of leaving a blot there, but I don't think that's wise - it may win a few more games, but I'm sure it loses a lot more gammons. I'd consider that at DMP, but not here.
Vacating the 22 gives us a decently timed ace point game, so we're about 20% to win and 20% to lose gammon. Most likely we'll run it off and reset the board leading 3-2, but surprises do happen. I'm ok with salvaging a single loss at this point...
So, move 2 off the 22. Where to play the other two sixes? 13/1 is dumb. 16/10(2) isn't as flexible as 16/10 13/7, so I'll go with the latter. Maybe we can make another point before he leaves a shot...
22/10 22/16 13/7.