FIBS Board backgammon forum

Backgammon => Fibsboard Forum Matches => FFM 14 => Topic started by: diane on October 05, 2012, 09:50:02 AM

Poll
Question: Move
Option 1: 14/8, 3/2 votes: 0
Option 2: 14/7 votes: 5
Option 3: 14/8, 6/5 votes: 1
Option 4: 9/8, 9/3 votes: 3
Title: Game 2, move 13 : Herd 6-1
Post by: diane on October 05, 2012, 09:50:02 AM
is there anything clever to do with this one?
Title: Re: Game 2, move 13 : Herd 6-1
Post by: KDP on October 05, 2012, 12:15:54 PM
Spoiler
i like 9-3, 9-8  since patti cant play 5's from her inner board i think the trap play is called for.  yes we're screwed if she rolls double 5's but its a risk i'm willing to take.
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Title: Re: Game 2, move 13 : Herd 6-1
Post by: Julia_H on October 05, 2012, 01:08:12 PM
Spoiler
I agree. We're going to have to open the prime in the next couple of rolls, well short of equalising the race, so we might as well do it (a) before we use up our spares and pile blots behind, inhibiting us from hitting and (b) while our back man offers no extra fly-shots (55 is a disaster for us anyway).
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Title: Re: Game 2, move 13 : Herd 6-1
Post by: ah_clem on October 05, 2012, 07:07:16 PM
Spoiler

I like the "normal" play where we keep the prime.  13/7 looks more like Trice's wave than 13/8 6/5.

The trap play may well be best, but I'm not convinced.  I'd rather keep the prime, watch her board crunch, and only leave a shot after she has no containment.


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