The Herd has choices once more... try to sneak home, or stay out of range at the expense of a bit more board structure?
Spoiler
Moving up to the twelve leaves 13 shots (any ace plus 64) while staying on the eighteen only leaves 6. 6 is a whole lot less than 13, so moving up is out.
Then do we bury a checker on the ace or clear the eight point? Blocking points like that are a double edged sword - it helps contain him but can become a liability when it's time to clear it. I'm thinking it's more of an asset at this point than a liability since we won't be clearing it for a few more moves. So much as I hate burial, I'll play to the ace.
7/1
Spoiler
I think ah_clem's analysis is correct. I debated whether we should use this roll to safely clear the 8-point but decided that the 8-point was more of an asset than a liability at this point in terms of a safe landing spot for the checker on the 18-point and a blocking point for COsborne's anchor on the 2-point.
There will now be a short intermission... Christopher will be away until Tuesday for the 4th July holiday... and I'll be away for a long weekend filming Countdown. See you soon!