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Position # 47

Started by PersianLord, October 23, 2008, 11:46:54 PM

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PersianLord

Position information:

Pip-count: Red 78-125 White
Score:      Red   3-4   White
Match:              5-pointer

Position ID: Dq+JAxCzbZsAAA , Match ID: 8Am1AEAAGAAA






Spoiler
The best move here is again very score-dependant. Red is 2-away, while white is 1-away, so gammons are of utmost taste for red and meaningless for white. Thus, red should play as aggressive as he can to finish white off with a gammon. The quickest way to gammon white is to close him out NOW, because right now white has lots of men to bear in home and if red manages to achive a safe bear-off, white's survival will be very ulikely. To do this, red should not wait for a better opportunity for hit and make the 2-pt, because that gives white time to (a) build a better home and (b) bear-in more men, i.e. reducing the chances of getting gammoned. So hit the trapped man NOW (7/2*). But what to do with the 2?

-10/8 : Maintains the prime to some extent, but inadequate builders to make the 2-pt

-8/6 : The most aggressive play with lots of builders, but breaks the prime and lots of return shots for whitt.

-4/2 : It's a good idea because it brings the man on the 10-pt into play, but it's too risky if white gets a 4 because he will have no trouble afterwards, jumping out of the prime.

- 7/5 : The best move: it provides enough builders, but not too risky if hit. After entering, white will get into safety, just in case he rolls a 5 and, considering his weak board, red should be able to enter and re-hit.


    1. Cubeful 2-ply    7/5 7/2*                     Eq.:  +2.186
        91.7%  67.6%   0.7% -   8.3%   1.3%   0.0%
       
    2. Cubeful 2-ply    8/6 7/2*                     Eq.:  +2.118 ( -0.068)
        88.7%  67.2%   0.6% -  11.3%   2.7%   0.1%
       
    3. Cubeful 2-ply    10/8 7/2*                    Eq.:  +2.099 ( -0.087)
        90.2%  64.7%   0.6% -   9.8%   1.5%   0.0%
       
    4. Cubeful 2-ply    7/2* 4/2                     Eq.:  +2.082 ( -0.104)
        88.8%  65.3%   0.5% -  11.2%   2.1%   0.1%
     
    5. Cubeful 2-ply    10/3                         Eq.:  +1.870 ( -0.316)
        91.7%  51.8%   0.4% -   8.3%   0.9%   0.0%
       

Note that the safe (here it's more cowardly) move of 10/3 wins as many simple wins as the 1st move, but it wins a lot less gammons and that counts.

But what if it was a DMP match? In the DMP, safety is the best choice, so the non-hitting move of 10/3 which maintains the 6-pt prime comes at best:

1. Cubeful 2-ply    10/3                         Eq.:  +0.881
        94.0%  35.8%   0.1% -   6.0%   0.1%   0.0%
   
   
    2. Cubeful 2-ply    8/6 8/3                      Eq.:  +0.863 ( -0.018)
        93.1%  35.7%   0.1% -   6.9%   0.2%   0.0%
   
    3. Cubeful 2-ply    7/5 7/2*                     Eq.:  +0.845 ( -0.035)
        92.3%  65.9%   0.7% -   7.7%   0.8%   0.0%
       
    4. Cubeful 2-ply    10/8 7/2*                    Eq.:  +0.816 ( -0.064)
        90.8%  62.8%   0.7% -   9.2%   1.1%   0.0%
       
    5. Cubeful 2-ply    10/5 8/6                     Eq.:  +0.780 ( -0.101)
        89.0%  39.4%   0.2% -  11.0%   0.3%   0.0%
       
[close]
The leftist's feelings of inferiority run so deep that he cannot tolerate any classification of some things as successful or superior and other things as failed or inferior. This also underlies the rejection by many leftists of the concept of mental illness and of the utility of IQ tests.  - T.K

Zorba

For the record, it appears to be the Crawford game, so no cube in play.
The fascist's feelings of insecurity run so deep that he desperately needs a classification of some things as successful or superior and other things as failed or inferior. This also underlies the fascist's embracement of concepts like mental illness and IQ tests.  - R.J.V.

Luck is my main skill

sixty_something

nice analysis, PL

Spoiler
i opted, as usual, for the more aggressive 8/6 7/2*
[close]
A little inaccuracy sometimes saves tons of explanation. -- Unknown
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