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Game 3, move 16: roadkillbooks 2-1

Started by diane, August 17, 2009, 07:40:57 PM

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diane

*rkb is white pips...white..... white....*

RKB (white) to move 2-1 [and I swear, gnu rolled this - not me....]

2zLBGQBcnWAGAw:AYGoACAAAAAA

Never give up on the things that make you smile

ah_clem

There really is no other choice than to hit the blot  with 20/17*.  It gains 20 pips in the race and simultaneously gets the back men moving.  Plus, there's our blot in our inner board providing counterplay in the unlikely event we manage to enter and hit.


diane

Quote from: ah_clem on August 17, 2009, 08:18:32 PM
There really is no other choice than to hit the blot  with 20/17*.  It gains 20 pips in the race and simultaneously gets the back men moving.  Plus, there's our blot in our inner board providing counterplay in the unlikely event we manage to enter and hit.

He really has a way of making learning interesting.  As well as a compelling case, lets see what happens next :lol:
Never give up on the things that make you smile

roadkillbooks

I will again eschew the hit and play "bold eliminated"8/5"bold eliminated".  With a 3-1, 3-2, 4-3, 3-3 I would hit. Well I dont think not hitting needs explanation.  There are severl acceptable moves.  Im kind of a traditionalist and I want to make my 5 point now.  I could save a six but with my anchor and the fct that Im looking for a timely hit, I won't care that much if I have to leave  shot.  I think I don't want to leave two blots on my inner board.  Although a couple of things are starting to look good now that Im talking about them.  Now it seems like I am trying to get more of a close out typre board and not a prime type board.  In that case points are important and the order is not quite that important. ...ok im eliminating my above bold..ok no..I like 6/4. 3/2.  The five point does pull me though.  I got to make it and stop talking becasue Im shifting.  The fact that a future 6 would MAKE my 2 point makes it elot better than just saving  a 6.  6 and 3 will make a new point.I guess that's not as good as 3 numbers to make a point..but with 8/5 only a 2 makes a new point w/o a blot (44 also)...enough..
8/5


ah_clem

0-ply rollout:

Spoiler

    1. Rollout          6/4 3/2                      Eq.:  -0.185
       0.419 0.105 0.007 - 0.581 0.121 0.002 CL  -0.260 CF  -0.185
      [0.002 0.002 0.001 - 0.002 0.002 0.000 CL   0.006 CF   0.007]

    2. Rollout          8/7 6/4                      Eq.:  -0.200 ( -0.016)
       0.407 0.100 0.007 - 0.593 0.113 0.002 CL  -0.276 CF  -0.200
      [0.002 0.002 0.001 - 0.002 0.002 0.000 CL   0.005 CF   0.007]
       
    3. Rollout          6/5 6/4                      Eq.:  -0.203 ( -0.018)
       0.408 0.097 0.005 - 0.592 0.113 0.002 CL  -0.277 CF  -0.203
      [0.002 0.002 0.001 - 0.002 0.002 0.000 CL   0.005 CF   0.007]
       
    4. Rollout          8/5                          Eq.:  -0.216 ( -0.031)
       0.404 0.102 0.007 - 0.596 0.117 0.001 CL  -0.288 CF  -0.216
      [0.002 0.002 0.001 - 0.002 0.002 0.000 CL   0.005 CF   0.007]
       
    5. Rollout          4/2 3/2                      Eq.:  -0.224 ( -0.039)
       0.401 0.102 0.007 - 0.599 0.116 0.002 CL  -0.296 CF  -0.224
      [0.002 0.003 0.001 - 0.002 0.002 0.000 CL   0.006 CF   0.006]
       
    6. Rollout          6/5 3/1                      Eq.:  -0.247 ( -0.063)
       0.397 0.098 0.009 - 0.603 0.124 0.002 CL  -0.319 CF  -0.247
      [0.002 0.003 0.001 - 0.002 0.002 0.001 CL   0.006 CF   0.006]
       
    7. Rollout          6/5 4/2                      Eq.:  -0.270 ( -0.085)
       0.386 0.093 0.007 - 0.614 0.118 0.002 CL  -0.337 CF  -0.270
      [0.002 0.003 0.001 - 0.002 0.002 0.000 CL   0.005 CF   0.006]
        Full cubeful rollout with var.redn.
        1296 games, Mersenne Twister dice gen. with seed 866175040 and quasi-random dice
        Play: 0-ply cubeful prune [expert]
        Cube: 0-ply cubeful prune [expert]


Very surprising that the hitting play isn't on top (c:

[close]

NIHILIST

The hitting play begs for a gammon. He still has play left and holding the 5 point makes it unlikely he'll get gammoned. Worst case scenario, he quietly loses 2 points instead of noisily losing 4.

After all, how long did careers of Kamikaze pilots last ?


Bob
Robert J Ebbeler

ah_clem

Quote from: NIHILIST on August 18, 2009, 04:00:24 PM
The hitting play begs for a gammon.

Yeah.  And what's so bad about that?  (c: