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move 5 forum to play 65

Started by ah_clem, December 05, 2009, 08:05:42 PM

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ah_clem


How to play 6-5 ?

Zs7g4ADI8+ABMA : UQm3AAAACAAA

ah_clem

Spoiler

My first instinct is lover's leap, and I can't come up with a good argument for any of the other moves.  Moving a runner up to the 18 leaves a double shot, and if he hits it he brings another checker or two into blitzing range.  Sitting on the ace point and waiting to lose is not attractive either. 

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diane

Board is looking good there Clem - very readable  :thumbsup:
Never give up on the things that make you smile

ah_clem

The vote is five-zip.  I'm going to move it along.

ah_clem

rollout

Spoiler


I thought about nexting this, but I wasn't sure.  24/13 is pretty clear.


    1. Rollout          24/13                        Eq.:  -0.342
       0.376 0.068 0.006 - 0.624 0.206 0.002 CL  -0.489 CF  -0.342
      [0.002 0.002 0.001 - 0.002 0.003 0.000 CL   0.006 CF   0.008]

    2. Rollout          13/2                         Eq.:  -0.415 ( -0.073)
       0.328 0.082 0.006 - 0.672 0.182 0.009 CL  -0.527 CF  -0.415
      [0.002 0.002 0.001 - 0.002 0.002 0.001 CL   0.007 CF   0.008]

    3. Rollout          8/3 8/2                      Eq.:  -0.446 ( -0.104)
       0.321 0.076 0.008 - 0.679 0.184 0.010 CL  -0.550 CF  -0.446
      [0.002 0.002 0.002 - 0.002 0.002 0.001 CL   0.007 CF   0.008]

    4. Rollout          24/18 13/8                   Eq.:  -0.518 ( -0.176)
       0.351 0.088 0.011 - 0.649 0.288 0.010 CL  -0.653 CF  -0.518
      [0.002 0.003 0.002 - 0.002 0.003 0.001 CL   0.007 CF   0.009]
        Full cubeful rollout with var.redn.
        1296 games, Mersenne Twister dice gen. with seed 842623946 and quasi-random dice
        Play: 0-ply cubeful prune [expert]
        Cube: 0-ply cubeful prune [expert]





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