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Game 1, move 7, Herd to play 5-4

Started by Zorba, June 21, 2010, 07:37:37 AM

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Zorba

Herd moved B/22 6/4*, the loose hit.
dorbel rolled a 1-1 from the bar, for a return-hit B/21*

Now the Herd has a 5-4 from the bar to play

XGID=----aBB-C-B-eD-a-b-cc-A--A:0:0:1:45:0:0:0:5:10
GNUBg Id: cGfiAwSwOeMBRA:cAm2AAAAAAAA
The fascist's feelings of insecurity run so deep that he desperately needs a classification of some things as successful or superior and other things as failed or inferior. This also underlies the fascist's embracement of concepts like mental illness and IQ tests.  - R.J.V.

Luck is my main skill

sixty_something

thanks for including the GNUbg ID .. it worked great  :thumbsup2:
A little inaccuracy sometimes saves tons of explanation. -- Unknown
e-mail me

blitzxz

Spoiler
We are guaranteed to get hit here. And because of this I would leave both checker behind so that we can anchor more easily or get return shots if dorbel hits loose.
[close]

diane

#3
Quote from: sixty_something on June 21, 2010, 10:11:53 AM
thanks for including the GNUbg ID .. it worked great  :thumbsup2:

hmmmmm, what for??  :blink: :blink:

:laugh: :laugh:

Spoiler
I am definitely wanting to run a checker from the back right now.  I know there is risk, but there is a lot of risk leaving those two blots with all the builders behind them. It is just begging for a point to be made on our head - thereby seriously worsening our position.

I would rather take my chances out there in his outer board, where at least if we are hit, there is a much reduced chance of a third point being made. And that hit might serve better for making an anchor should it come to that.
[close]
Never give up on the things that make you smile

gumpi

Spoiler
I would stay on the 21 point here and play 13/8. Stay back and try to anchor. Dorbel is a bit short of attacers (9) and his 8 Point is stripped.
So a lot of his pointing numbers leave a blot on the 8 and give some indirect returns. It´s less dangerous to stay back as it looks like.
Give Dorbel a spare on the 8 and i run...  13/8 looks like the best 5. 8/3 playing behind his blot and leaving a blot ourselves can´t be right.
The blots gives him total freedom to attack.
[close]

ah_clem

We can: 

1) enter and keep moving
2) enter and make a stack on the eight
3) enter and break the ten point
4) enter, strip the eight and bury a checker

Only play one looks at all appealing and that's to run the checker.  bar/16

sixty_something

Quote from: diane on June 21, 2010, 10:42:15 AM
hmmmmm, what for??  :blink: :blink:

for loading the position into GNUbg so that i can look at it too .. it especially helped this morning before coffee and after my ritualistic flogging in another thread ;)
A little inaccuracy sometimes saves tons of explanation. -- Unknown
e-mail me

stog

tis a cruel and considerate skipper of flogged fellows aboard the good ship f'board  :devil: :frusty: :frusty: :geige: :geige: :jump:

gumpi

#8
Quote from: ah_clem on June 21, 2010, 12:45:33 PM
2) enter and make a stack on the eight

I don´t think that extra checker on the 8-point isn´t much of a liability or kind of stacking. front position is stripped and that additional
checker smoothes position with any 2 or 3 and hits with a four. difficult position, i started a long rollout, i´ll post next days.

ah_clem

Yeah, a spare spare on the eight is not exactly the end of the world.  It's definitely better than playing behind the blot or abandoning the ten point.  Whether it's better than running  the back checker is debatable - I'm not sure, but since I'm not in a stack-making mood today I'm siding with the running play.   

Zorba

XG rollout:

Spoiler

    1. Rollout¹    Bar/21 13/8                  eq:-0,390
      Player  : 41,44% (G:9,58% B:0,59%)
      Opponent: 58,56% (G:17,10% B:0,94%)
      Confidence: ± 0,006 (-0,396<E<-0,384)
      Duration: 1 hour 31 minutes

    2. Rollout¹    Bar/16                       eq:-0,403 (-0,013)
      Player  : 41,74% (G:8,80% B:0,58%)
      Opponent: 58,26% (G:19,64% B:0,87%)
      Confidence: ± 0,006 (-0,409<E<-0,397)
      Duration: 1 hour 32 minutes

¹ 23328 Games rolled with Variance Reduction.
  Moves: 1 ply, cube decisions: 3 ply Red

eXtreme Gammon Version: 1.14, MET: Rockwell-Kazaross
[close]
The fascist's feelings of insecurity run so deep that he desperately needs a classification of some things as successful or superior and other things as failed or inferior. This also underlies the fascist's embracement of concepts like mental illness and IQ tests.  - R.J.V.

Luck is my main skill

diane

Quote from: Zorba on June 23, 2010, 11:05:52 AM
XG rollout:

Spoiler

    1. Rollout¹    Bar/21 13/8                  eq:-0,390
      Player  : 41,44% (G:9,58% B:0,59%)
      Opponent: 58,56% (G:17,10% B:0,94%)
      Confidence: ± 0,006 (-0,396<E<-0,384)
      Duration: 1 hour 31 minutes

    2. Rollout¹    Bar/16                       eq:-0,403 (-0,013)
      Player  : 41,74% (G:8,80% B:0,58%)
      Opponent: 58,26% (G:19,64% B:0,87%)
      Confidence: ± 0,006 (-0,409<E<-0,397)
      Duration: 1 hour 32 minutes

¹ 23328 Games rolled with Variance Reduction.
  Moves: 1 ply, cube decisions: 3 ply Red

eXtreme Gammon Version: 1.14, MET: Rockwell-Kazaross
[close]


Pah!! what do the danged bots know!!   :no: :no:
;)
Never give up on the things that make you smile

ah_clem

With the confidence interval at +/- .006, a difference of .013 is barely within the margin of error.  My take is that I'm not going to worry about the .01 errors until I expunge the .1 errors from my play.

diane

Quote from: ah_clem on June 23, 2010, 08:36:28 PM
With the confidence interval at +/- .006, a difference of .013 is barely within the margin of error.  My take is that I'm not going to worry about the .01 errors until I expunge the .1 errors from my play.

Whilst I get busy working on those 1 errors.... :laugh: :laugh: :laugh:
Never give up on the things that make you smile