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Game 1, move 10, dorbel 3-2

Started by Zorba, June 24, 2010, 10:33:50 AM

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Zorba

dorbel played the 5-3 21/13, The Herd danced again with a 4-3.

Now dorbel has a 3-2 to play.

XGID=-----BC-C-B-fC---a-bbbb-AA:1:1:-1:32:0:0:0:5:10
GNUBg Id: bJvgBwCwc8YBUA:EQGtAAAAAAAA
The fascist's feelings of insecurity run so deep that he desperately needs a classification of some things as successful or superior and other things as failed or inferior. This also underlies the fascist's embracement of concepts like mental illness and IQ tests.  - R.J.V.

Luck is my main skill

diane

Now remember - when you look at this board...I am out...I passed...the rest are on a 2 cube, and sixty is on a 4 cube  :laugh: :laugh: :laugh:

Sorry, just killing time while we wait for dorbel to get here and move  ;)
Never give up on the things that make you smile

sixty_something

we danced? i must've missed that - uh oh  :blink: i guess i was all a dither about something else ;)
A little inaccuracy sometimes saves tons of explanation. -- Unknown
e-mail me

dorbel

#3
My initial reaction was to just make the very useful 8pt, but I think is probably a mistake. 13/10, 13/11 looks like the play to me. Worth the risk of 6-2 from the bar? I think so, after all, I get hatfuls of returns if the team roll that joker and a lot of benefit when they don't. if I just make the 8pt and the team enters, I'm going to have to pull down builders and face indirect shots. Time to diversify now!

ah_clem

The nice thing about the 8 point is that it blocks sixes from the two point. Of course, we don't have any checkers on the two point yet, so making the 8 point is perhaps premature.  Making the bar point or the two point should be the next objective and your play gives lots of numbers that make the bar point.  Looks like a winner to me.




Zorba

XG rollout:

Spoiler

    1. Rollout¹    13/11 13/10                  eq:+0,906
      Player  : 79,43% (G:33,22% B:1,06%)
      Opponent: 20,57% (G:2,93% B:0,25%)
      Confidence: ± 0,005 (+0,901<E<+0,911)
      Duration: 17 minutes 32 seconds

    2. Rollout¹    13/10 8/6                    eq:+0,895 (-0,011)
      Player  : 79,00% (G:33,07% B:1,07%)
      Opponent: 21,00% (G:2,93% B:0,21%)
      Confidence: ± 0,005 (+0,890<E<+0,900)
      Duration: 14 minutes 20 seconds

    3. Rollout¹    13/8                         eq:+0,894 (-0,012)
      Player  : 79,60% (G:31,59% B:1,07%)
      Opponent: 20,40% (G:2,74% B:0,22%)
      Confidence: ± 0,005 (+0,889<E<+0,899)
      Duration: 12 minutes 32 seconds

    4. Rollout¹    13/11 8/5                    eq:+0,885 (-0,021)
      Player  : 78,72% (G:33,03% B:1,08%)
      Opponent: 21,28% (G:2,98% B:0,23%)
      Confidence: ± 0,005 (+0,880<E<+0,890)
      Duration: 12 minutes 16 seconds


¹ 10368 Games rolled with Variance Reduction.
  Moves: 1 ply, cube decisions: 3 ply Red


eXtreme Gammon Version: 1.14, MET: Rockwell-Kazaross
[close]
The fascist's feelings of insecurity run so deep that he desperately needs a classification of some things as successful or superior and other things as failed or inferior. This also underlies the fascist's embracement of concepts like mental illness and IQ tests.  - R.J.V.

Luck is my main skill