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Game 2, move 1: Herd to move 5-5

Started by diane, August 12, 2010, 10:03:26 AM

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diane

Never give up on the things that make you smile

PersianLord

Spoiler
6-1*(2) / 8-3(2). I really don't see any other choice.
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The leftist's feelings of inferiority run so deep that he cannot tolerate any classification of some things as successful or superior and other things as failed or inferior. This also underlies the rejection by many leftists of the concept of mental illness and of the utility of IQ tests.  - T.K

ah_clem


ah_clem

rolllout

Spoiler

Well, it seemed like a good idea.   Point on his head and make two homeboard points - what's not to like?

What's not to like is the premature burial, the obliteration of the 8 point, and leaving a big old stack on the midpoint.  Add 'em up and the Herd's play is a .17 whopper.  It's better to just make the three point and build a prime in front of the two checkers - remember the aphorism:  attack a single checker, block if there's two or more.  With 20-20 hindsight the blocking play is superior to the attacking/blitzing play.

Now, if we had more checkers in the zone, the attacking play would probably be right.



    1. Rollout          13/3(2)                      Eq.:  +0.683
       0.658 0.235 0.033 - 0.342 0.070 0.003 CL  +0.424 CF  +0.683
      [0.002 0.003 0.003 - 0.002 0.001 0.001 CL   0.006 CF   0.014]

    2. Rollout          13/8(2) 6/1*(2)              Eq.:  +0.538 ( -0.144)
       0.626 0.226 0.015 - 0.374 0.080 0.005 CL  +0.340 CF  +0.538
      [0.002 0.003 0.002 - 0.002 0.001 0.001 CL   0.007 CF   0.016]

    3. Rollout          8/3(2) 6/1*(2)               Eq.:  +0.513 ( -0.169)
       0.616 0.269 0.016 - 0.384 0.085 0.005 CL  +0.331 CF  +0.513
      [0.002 0.004 0.002 - 0.002 0.001 0.001 CL   0.007 CF   0.015]
        Full cubeful rollout with var.redn.
        1296 games, Mersenne Twister dice gen. with seed 893898012 and quasi-random dice
        Play: 0-ply cubeful prune [expert]
        Cube: 0-ply cubeful prune [expert]

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