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Game 2 Move 4 Zorba to play 5-4

Started by ah_clem, October 22, 2010, 01:10:50 AM

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ah_clem

Zorba opted not to cube so he has a 5-4 to play

Position ID: hteMAyDYnoUBUA
Match ID: MAG2AAAACAAA

ah_clem


Zorba

Just making the golden anchor is tempting strategically, but tactically, the position asks for a bold play (I have more men back, I have a stronger board, opponent has a blot laying around, I'm not ahead in the race): B/21 6/1*. 25% dancing numbers are very juicy, and some other entering numbers don't play well. I may get a single or even double shot at sending a second man back. If I get hit myself, it's not too big a deal usually.
The fascist's feelings of insecurity run so deep that he desperately needs a classification of some things as successful or superior and other things as failed or inferior. This also underlies the fascist's embracement of concepts like mental illness and IQ tests.  - R.J.V.

Luck is my main skill

Zorba

XG rollout + comments:

Spoiler

A big whopper by me. Apparently strategy overrides tactics here! Maybe it's the several double return-hits the Herd gets that make the loose hit this bad. The combination of not anchoring at the golden point but split instead, and hitting loose is too much here, even if several indicators point towards a bold play.

Just looking at the trade-off between single wins and gammon wins, the loose hit could be a good idea: it wins 3.5% less games but wins 8% more gammons. The catch is that the loose hit also loses a lot more gammons: 9%! That, combined with the cube still in the center pointing towards a less volatile play, makes the bold approach a big blunder.

XGID=-a--BBD-BA--cB-b-bad---bAA:0:0:1:54:0:1:0:5:10

   1. Rollout¹    Bar/20 24/20                 eq:+0,500
     Player  : 60,67% (G:18,05% B:0,39%)
     Opponent: 39,33% (G:5,59% B:0,36%)
     Confidence: +/- 0,009 (+0,491<E<+0,509)
     Duration: 39 minutes 43 seconds

   2. Rollout¹    Bar/21 6/1*                  eq:+0,349 (-0,151)
     Player  : 57,17% (G:26,05% B:1,20%)
     Opponent: 42,83% (G:14,69% B:1,92%)
     Confidence: +/- 0,010 (+0,339<E<+0,359)
     Duration: 35 minutes 13 seconds


¹ 10368 Games rolled with Variance Reduction.
 Moves: 1 ply, cube decisions: 3 ply


eXtreme Gammon Version: 1.21, MET: Rockwell-Kazaross


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The fascist's feelings of insecurity run so deep that he desperately needs a classification of some things as successful or superior and other things as failed or inferior. This also underlies the fascist's embracement of concepts like mental illness and IQ tests.  - R.J.V.

Luck is my main skill

ah_clem

gnu rollout

Spoiler

Different bot, same story (c:

I think the right idea here is to make the golden point, then attack the single checker from a position of strength.  It's likely not going anywhere anytime soon.  Hitting now is premature.



    1. Rollout          bar/20 24/20                 Eq.:  +0.536
       0.608 0.191 0.005 - 0.392 0.069 0.004 CL  +0.401 CF  +0.536
      [0.002 0.002 0.001 - 0.002 0.002 0.001 CL   0.006 CF   0.015]

    2. Rollout          bar/21 6/1*                  Eq.:  +0.316 ( -0.220)
       0.567 0.267 0.012 - 0.433 0.159 0.018 CL  +0.252 CF  +0.316
      [0.002 0.002 0.001 - 0.002 0.002 0.002 CL   0.006 CF   0.014]
        Full cubeful rollout with var.redn.
        1296 games, Mersenne Twister dice gen. with seed 903967096 and quasi-random dice
        Play: 0-ply cubeful prune [expert]
        Cube: 0-ply cubeful prune [expert]

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