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Game 2, move 24: Herd 4-4

Started by diane, November 10, 2011, 03:32:28 PM

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diane

ah_clem rolled 4-3 and took two off, herd now has a good running roll - so how to get the best out of it...

There are many permutations here, so let me know if another grabs your fancy - I will add it, as long as you explain why.

Never give up on the things that make you smile

diane

The vote was split for this one, with no clear favourite.The Herd therefore played my favourite move  ;)

I liked 19/15, 18/6 - as it gave the most cross overs [transitions?] of the options. This is important right now as the rush is on to not be gammoned!
Never give up on the things that make you smile

ah_clem

That's only three crossovers, and there are many moves that give four crossovers.  Nonetheless, I think 19/15, 18/6 is correct - when trying to run off a gammon you should bear in to the six point if you can, otherwise make moves in the outfield.   18/6 plays a checker to the six, and 19/15 is best for diversification.

It would be interesting to see a rollout.

diane

Quote from: ah_clem on November 14, 2011, 12:53:13 AM
That's only three crossovers, and there are many moves that give four crossovers.  Nonetheless, I think 19/15, 18/6 is correct - when trying to run off a gammon you should bear in to the six point if you can, otherwise make moves in the outfield.   18/6 plays a checker to the six, and 19/15 is best for diversification.

It would be interesting to see a rollout.

Hmm, so it is..I counted four, several times  ;) I still prefer that move, even if it is for the wrong reasons!

Will roll it out when I get home.
Never give up on the things that make you smile

diane

Here ya go...


1. Rollout          19/15 18/6                   Eq.:  -2.075
       0.000 0.000 0.000 - 1.000 0.699 0.000 CL  -2.075 CF  -2.075
      [0.000 0.000 0.000 - 0.000 0.001 0.000 CL   0.002 CF   0.002]
        Full cubeful rollout with var.redn.
        1296 games, Mersenne Twister dice gen. with seed 932666080 and quasi-random dice
        Play: world class 2-ply cubeful prune [world class]
        keep the first 0 0-ply moves and up to 8 more moves within equity 0.16
        Skip pruning for 1-ply moves.
        Cube: 2-ply cubeful prune [world class]
    2. Rollout          19/11 18/10                  Eq.:  -2.096 ( -0.020)
       0.000 0.000 0.000 - 1.000 0.712 0.000 CL  -2.096 CF  -2.096
      [0.000 0.000 0.000 - 0.000 0.002 0.000 CL   0.002 CF   0.002]
        Full cubeful rollout with var.redn.
        1296 games, Mersenne Twister dice gen. with seed 932666080 and quasi-random dice
        Play: world class 2-ply cubeful prune [world class]
        keep the first 0 0-ply moves and up to 8 more moves within equity 0.16
        Skip pruning for 1-ply moves.
        Cube: 2-ply cubeful prune [world class]
    3. Rollout          18/6 7/3                     Eq.:  -2.107 ( -0.031)
       0.000 0.000 0.000 - 1.000 0.719 0.000 CL  -2.107 CF  -2.107
      [0.000 0.000 0.000 - 0.000 0.001 0.000 CL   0.002 CF   0.002]
        Full cubeful rollout with var.redn.
        1296 games, Mersenne Twister dice gen. with seed 932666080 and quasi-random dice
        Play: world class 2-ply cubeful prune [world class]
        keep the first 0 0-ply moves and up to 8 more moves within equity 0.16
        Skip pruning for 1-ply moves.
        Cube: 2-ply cubeful prune [world class]
    4. Rollout          18/6 8/4                     Eq.:  -2.109 ( -0.034)
       0.000 0.000 0.000 - 1.000 0.721 0.000 CL  -2.109 CF  -2.109
      [0.000 0.000 0.000 - 0.000 0.001 0.000 CL   0.002 CF   0.002]
        Full cubeful rollout with var.redn.
        1296 games, Mersenne Twister dice gen. with seed 932666080 and quasi-random dice
        Play: world class 2-ply cubeful prune [world class]
        keep the first 0 0-ply moves and up to 8 more moves within equity 0.16
        Skip pruning for 1-ply moves.
        Cube: 2-ply cubeful prune [world class]
Never give up on the things that make you smile