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Game 3, move 1: Herd 4-1

Started by diane, November 15, 2011, 08:53:08 PM

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diane

Never give up on the things that make you smile

stog

Spoiler
i too, quite like the 'developing' move 13/9, 24/23,  but feel that we do not need to react this soon, white having no board, although this lack of board could be construed as a good reason for actually doing it!

i plumbed for 13/8 in the end but would be willing to change my vote, in the event of a tie  B)
[close]

diane

Oh..you bunch of nervous ninnies..Im rolling this out for you, then clem can tell you in words why this is a bad idea  ;)
Never give up on the things that make you smile

diane

1. Rollout          24/23 24/20                  Eq.:  -0.433
      0.397 0.070 0.005 - 0.603 0.166 0.010 CL  -0.345 CF  -0.433
     [0.001 0.002 0.001 - 0.001 0.003 0.001 CL   0.005 CF   0.010]
       Full cubeful rollout with var.redn.
       1296 games, Mersenne Twister dice gen. with seed 932666080 and quasi-random dice
       Play: world class 2-ply cubeful prune [world class]
       keep the first 0 0-ply moves and up to 8 more moves within equity 0.16
       Skip pruning for 1-ply moves.
       Cube: 2-ply cubeful prune [world class]
   2. Rollout          24/23 13/9                   Eq.:  -0.434 ( -0.001)
      0.397 0.081 0.006 - 0.603 0.187 0.013 CL  -0.354 CF  -0.434
     [0.001 0.003 0.003 - 0.001 0.003 0.002 CL   0.005 CF   0.011]
       Full cubeful rollout with var.redn.
       1296 games, Mersenne Twister dice gen. with seed 932666080 and quasi-random dice
       Play: world class 2-ply cubeful prune [world class]
       keep the first 0 0-ply moves and up to 8 more moves within equity 0.16
       Skip pruning for 1-ply moves.
       Cube: 2-ply cubeful prune [world class]
   3. Rollout          13/8                         Eq.:  -0.456 ( -0.024)
      0.393 0.072 0.005 - 0.607 0.176 0.011 CL  -0.353 CF  -0.456
     [0.001 0.002 0.001 - 0.001 0.003 0.002 CL   0.005 CF   0.010]
       Full cubeful rollout with var.redn.
       1296 games, Mersenne Twister dice gen. with seed 932666080 and quasi-random dice
       Play: world class 2-ply cubeful prune [world class]
       keep the first 0 0-ply moves and up to 8 more moves within equity 0.16
       Skip pruning for 1-ply moves.
       Cube: 2-ply cubeful prune [world class]
Never give up on the things that make you smile

ah_clem

I would have played 24/23 13/9 - with white having an advanced anchor it's imperative that blue get off the ace point. 13/8 is just too passive while the split puts pressure on the bar point blot and I'll have to give up my anchor to hit on the nine.  That said, I made much larger blunders in the last game, so I'm in no position to point fingers.

I can't say I really considered U, but I should have.