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Game 4, move 9: ah_clem 6-6

Started by diane, December 18, 2011, 07:11:08 PM

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diane

Never give up on the things that make you smile

ah_clem

I can escape both runners with 24/18 23/11 13/7 or I can make the five point.

Getting both guys out of there seems like a really good idea, especially the checker on the 24 which needs a six to get out.  But making the five point is quite an accomplishment.  I'll take a page from Stick's play book and go with "when in doubt, make the five point".  I may regret it if I can't get my last runner out, but the broken 5-prime should give the Herd some problems for the rest of the game.

If I can make the four point, I'll be golden - and all I need is double nines.  Yes, I realize double nines is exceedingly rare, but lets not forget that  Diane is rolling here, so anything can happen.  (c:

23/5 11/5