Game 2, move 1 : Herd 1-1

Started by diane, June 19, 2012, 07:12:33 PM

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diane

Never give up on the things that make you smile

ah_clem

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I think splitting is stronger than making the deuce point.  Since Julia has made her 4 point anchor we need to make our own advanced anchor or get out of dodge.  The deuce point won't do.

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ah_clem

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I'm on my old slow home computer, so we'll have to make do with XG Roller++ instead of a full rollout.  It's not remotely close, so XGR++ should be fine here.

I'm not surprised that the Herd's move is best, but I am surprised at how bad all the alternatives are.  I would have thought that 24/23(2) 8/7(2)  would have been something like a .03 error, but it's a whopper as is everything other than our play.


XGID=----bBD-B---eE---c-c--b-B-:0:0:1:11:0:2:0:5:10



    1. XG Roller++ 24/23 8/7(2) 6/5             eq:-0.136
      Player:   45.47% (G:8.69% B:0.29%)
      Opponent: 54.53% (G:13.80% B:0.46%)

    2. XG Roller++ 24/23 8/5                    eq:-0.234 (-0.098)
      Player:   42.43% (G:9.55% B:0.31%)
      Opponent: 57.57% (G:16.00% B:0.71%)

    3. XG Roller++ 24/23(2) 8/7(2)              eq:-0.240 (-0.104)
      Player:   42.68% (G:8.16% B:0.27%)
      Opponent: 57.32% (G:14.44% B:0.51%)

    4. XG Roller++ 8/7(2) 6/5(2)                eq:-0.243 (-0.108)
      Player:   42.75% (G:8.58% B:0.28%)
      Opponent: 57.25% (G:16.13% B:0.63%)



eXtreme Gammon Version: 2.03, MET: Kazaross XG2


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