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Fibsboard Forum Match 18 Game 4 Move 42 Herd to move

Started by stiefnu, May 26, 2014, 12:05:33 PM

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stiefnu

So, the Herd now rolls 53 and is bound to leave a shot. How should we play this one, hit or not?

5-pt match, juanz 0-4 Herd, Crawford
Pipcount: juanz (red) 58, Herd (black) 29

Steve

Julia_H

Spoiler
Rip two. The immediate risk is the same either way, the extra man off makes the race that bit more favourable, and if we don't then the blot on 2 won't be easy to cover after a dance.
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stiefnu

Rollout

Spoiler
BGBlitz preferred the hit over ripping two, with match winning probabilities of 0.961 and 0.959 respectively.
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Steve

dorbel

Spoiler
Two men off doesn't save a roll and it leaves the man on the 2pt to be a future threat. If you hit, then the rolls where red dances are a nuisance, but no worse than if you leave him on the 2pt. Best of all, if you hit, then his sixes and fives force him to leave. Hitting looks right to me.
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ah_clem

Spoiler

Sorry I missed the vote yesterday.

Usually hitting is correct here. If he rolls a 5 or a 6 he's out of our hair for good.  And with an odd number of checkers to bear off ripping off two doesn't save a roll.

If we had one more or one less checker off it would be a tougher decision, but i think i'd still hit.

5/off 5/3 for me.
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ah_clem


Rollout

Spoiler
Quote from: stiefnu on May 27, 2014, 10:43:51 AM
BGBlitz preferred the hit over ripping two, with match winning probabilities of 0.961 and 0.959 respectively.

Steve

Interesting. XG full rollout says ripping off two is better by a very small margin.




XGID=-BaCBB-------a--------dbg-:0:0:1:53:4:0:1:5:10

X:Player 1   O:Player 2
Score is X:4 O:0 5 pt.(s) match.
+13-14-15-16-17-18------19-20-21-22-23-24-+
| O                |   |          O  O  O |
|                  |   |          O  O  O |
|                  |   |          O     O |
|                  |   |          O     O |
|                  |   |                7 |
|                  |BAR|                  |
|                  |   |                  |
|                  |   |                  |
|                  |   |          X       |
|                  |   |    X  X  X     X |
|                  |   |    X  X  X  O  X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count  X: 29  O: 58 X-O: 4-0/5 Crawford
Cube: 1
X to play 53

    1. Rollout¹    5/Off 3/Off                  eq:+0.953
      Player:   97.66% (G:23.75% B:0.49%)
      Opponent: 2.34% (G:0.00% B:0.00%)
      Confidence: ±0.001 (+0.952..+0.955) - [100.0%]
      Duration: 11.3 seconds

    2. Rollout¹    5/Off 5/2*                   eq:+0.945 (-0.008)
      Player:   97.25% (G:22.82% B:0.38%)
      Opponent: 2.75% (G:0.00% B:0.00%)
      Confidence: ±0.001 (+0.944..+0.946) - [0.0%]
      Duration: 8.6 seconds

    3. 3-ply       5/Off 4/1                    eq:+0.832 (-0.122)
      Player:   91.58% (G:8.96% B:0.08%)
      Opponent: 8.42% (G:0.00% B:0.00%)


¹  1296 Games rolled with Variance Reduction.
   Moves: 3-ply, cube decisions: XG Roller


eXtreme Gammon Version: 2.10, MET: Kazaross XG2


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