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Game 2, move 2, dorbel to play 6-2

Started by Zorba, July 09, 2010, 01:09:25 PM

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Zorba

The Herd hit loose with 13/5*, now dorbel rolls a 6-2 as well:



XGID=aa---AE-C---dD---d-e----B-:0:0:-1:26:0:4:1:5:10
GNUBg Id: 4PPgAVDQ5+ABMA:sAG5AEAAAAAA
The fascist's feelings of insecurity run so deep that he desperately needs a classification of some things as successful or superior and other things as failed or inferior. This also underlies the fascist's embracement of concepts like mental illness and IQ tests.  - R.J.V.

Luck is my main skill

dorbel

Choice of three sixes and I think 8/2 isn't really an option. In cubeless games you have to keep pure and slotting the 2pt is the antithesis of pure. So, which bar? I think 24/18 is correct, losing fewer checkers in the race when hit than 13/7. Damage limitation is the name of the game here after a very poor roll, so I don't want a third blot bouncing around.
Bar/23, 24/18.