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Middle game strategy

Started by blitzxz, March 08, 2008, 12:21:12 PM

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blitzxz

GNU Backgammon  Position ID: sn3AASLgHHwAOQ
                 Match ID   : cAmlAAAAAAAA
+13-14-15-16-17-18------19-20-21-22-23-24-+     O: Opponent
| X                |   | O  O  O  X  O  X |     0 points
| X                |   | O  O  O        X |     
| X                |   | O              X |     
| X                |   | O                |     
| X                |   | O                |   
v|                  |BAR|                  |     5 point match (Cube: 1)
|                  |   |                  |   
|                  |   |                  |     
| O           X    |   | X                |     
| O           X    |   | X                |     Rolled 21
| O           X    |   | X     O        O |     0 points
+12-11-10--9--8--7-------6--5--4--3--2--1-+     X: You

Pip count:
You 201
Opponent 134


Spoiler
General rule is that don't seek backgames but sometimes that's the best option. Here Black has lost the opening hitting contest but can continue hit like crazy but he also has to build board and run at the same time.  Chances for doing all that when white has strong board are slim. In couple of rolls white is propably going to get big double.

Instead black should go to 3-1 backgame which is one of the strongest back games. Black has very nice timing and white has only 3 point prime. This is perfect time to switch to backgame strategy. It's so strong that white can't even double for a long time. Any hitting play here is a huge blunder (which I of course made also).

Here is the rollout of 3 best moves. Double hit loses almost half a point.


    1. Rollout          24/22 6/5                    Eq.:  -0,318
       0,485 0,060 0,003 - 0,515 0,288 0,057 CL  -0,344 CF  -0,318
      [0,006 0,003 0,001 - 0,006 0,005 0,004 CL   0,017 CF   0,041]
        Full cubeful rollout with var.redn.
        531 games, Mersenne Twister dice gen. with seed 1056721625 and quasi-random dice
        Play: world class 2-ply cubeful prune [world class]
        keep the first 0 0-ply moves and up to 8 more moves within equity 0,16
        Skip pruning for 1-ply moves.
        Cube: 2-ply cubeful prune [world class]
    2. Rollout          24/22 8/7                    Eq.:  -0,364 ( -0,046)
       0,479 0,053 0,004 - 0,521 0,291 0,055 CL  -0,373 CF  -0,364
      [0,005 0,003 0,001 - 0,005 0,005 0,006 CL   0,016 CF   0,035]
        Full cubeful rollout with var.redn.
        531 games, Mersenne Twister dice gen. with seed 1056721625 and quasi-random dice
        Play: world class 2-ply cubeful prune [world class]
        keep the first 0 0-ply moves and up to 8 more moves within equity 0,16
        Skip pruning for 1-ply moves.
        Cube: 2-ply cubeful prune [world class]
    3. Rollout          24/23* 24/22                 Eq.:  -0,536 ( -0,218)
       0,416 0,075 0,004 - 0,584 0,280 0,021 CL  -0,429 CF  -0,536
      [0,004 0,003 0,001 - 0,004 0,006 0,003 CL   0,015 CF   0,032]
        Full cubeful rollout with var.redn.
        530 games, Mersenne Twister dice gen. with seed 1056721625 and quasi-random dice
        Play: world class 2-ply cubeful prune [world class]
        keep the first 0 0-ply moves and up to 8 more moves within equity 0,16
        Skip pruning for 1-ply moves.
        Cube: 2-ply cubeful prune [world class]
[close]

PersianLord

Very nice position. I chose the wrong choice and thought that hitting is better. Great lesson anyway.  :thumbsup:

But why backgames are to be avoided? I think that when behind in the race, playing backgame is very effective. Isn't it?
The leftist's feelings of inferiority run so deep that he cannot tolerate any classification of some things as successful or superior and other things as failed or inferior. This also underlies the rejection by many leftists of the concept of mental illness and of the utility of IQ tests.  - T.K

Hardy_whv

Quote from: PersianLord on March 09, 2008, 06:10:15 AM
But why backgames are to be avoided? I think that when behind in the race, playing backgame is very effective. Isn't it?

If there is no alternative to playing a backgame, a backgame has to be played. However, if you don't win that game, you are very likely to lose a Gammon (or even Backgammon), because you are far behind in the race. And: You need good timing, i.e. you have to be quite far behind in the race, to play a backgame effectively. Otherwise, your homeboard (or prime), which is your last way of winning the game, if you finally hit the opponent, will crunch. Doubles can be especially harmful, when playing a backgame, because they can ruin your timing.

So backgames provide quite a good probability to win the game, but if you don't win, you probably lose a gammon. That's the bad thing when playing backgames.

Hardy  B)
Visit "Hardy's Backgammon Pages"

PersianLord

Quote from: Hardy_whv on March 09, 2008, 06:33:36 AM
If there is no alternative to playing a backgame, a backgame has to be played. However, if you don't win that game, you are very likely to lose a Gammon (or even Backgammon), because you are far behind in the race. And: You need good timing, i.e. you have to be quite far behind in the race, to play a backgame effectively. Otherwise, your homeboard (or prime), which is your last way of winning the game, if you finally hit the opponent, will crunch. Doubles can be especially harmful, when playing a backgame, because they can ruin your timing.

So backgames provide quite a good probability to win the game, but if you don't win, you probably lose a gammon. That's the bad thing when playing backgames.

Hardy  B)

Well said, Hardy  :thumbsup:

I agree with you that one must be very cautious in applying backgame as the gammon loss is likely if things go wrong.

Regards
The leftist's feelings of inferiority run so deep that he cannot tolerate any classification of some things as successful or superior and other things as failed or inferior. This also underlies the rejection by many leftists of the concept of mental illness and of the utility of IQ tests.  - T.K