News:

All new Fibsboard.com for 2011 --" your unofficial Forum for all fings FIBS."
New Membergroups, new boards including topical discussions, Campaigns, Culture and Gossip. Photo Galleries, Forum Backgammon vs Top Guest, and much much more.........faster and improved, with sas :)

Main Menu

Game 4, move 38 Blitzxz and 39 Forum : Forum 6-3

Started by diane, April 07, 2010, 11:41:33 AM

Previous topic - Next topic

diane

Blitzxz rolled 3-1 and entered one checker from the bar, hitting the Forum pip.

Forum rolled 6-3 and has a choice of entry points  ;)

H98BAFC27QAITA:QQmvACAACAAA
Never give up on the things that make you smile

ah_clem

#1
Spoiler
We'd like to bring another checker around to bear on the ace point and bar/22 17/11 does that best.  But it leaves a 1-1 joker for blitzy, and I see no advantage to having a blot on the 22.

Playing off the 6 or leaving the anchor is sub-optimal.

bar/19 17/14 creeps a checker closer without leaving a blot exposed.  bar/16 is probably fairly close, but I'll take the play that moves the reinforcement closer bar/19 17/14

[close]

diane

I have reopened this to see if we can get away from the 3-3 tie...

Spoiler
I chose the first option, to try and get another checker as close into range as possible..if forum needs to hit, or to block the exit - a checker close by would be advantageous.  Any one want to change a vote to get us to a decision, or a new person vote maybe - if it isnt decided by the time I get home, I will flip a coin, and it might fall on my side  :laugh: :laugh:
[close]
Never give up on the things that make you smile

anchordraw

I voted for putting the 6 on 19, and creeping the other checker.  I wouldn't leave the lone checker very long on the 22 anyway, so get it out now, when I can move to 19.

dorbel

Might as well flip a coin, you cant separate these without a rollout.

ah_clem

Quote from: dorbel on April 09, 2010, 10:43:48 AM
Might as well flip a coin, you cant separate these without a rollout.


Even with a rollout, you can't separate them...


Spoiler

    1. Rollout          bar/16                       Eq.:  +1.317
       0.909 0.363 0.012 - 0.091 0.017 0.001 CL  +1.230 CF  +1.317
      [0.001 0.003 0.001 - 0.001 0.001 0.000 CL   0.004 CF   0.005]

    2. Rollout          bar/19 17/14                 Eq.:  +1.315 ( -0.002)
       0.908 0.361 0.013 - 0.092 0.018 0.001 CL  +1.231 CF  +1.315
      [0.001 0.003 0.001 - 0.001 0.001 0.000 CL   0.005 CF   0.007]

    3. Rollout          bar/22 17/11                 Eq.:  +1.311 ( -0.005)
       0.904 0.363 0.012 - 0.096 0.019 0.000 CL  +1.223 CF  +1.311
      [0.001 0.003 0.001 - 0.001 0.001 0.000 CL   0.005 CF   0.006]

    4. Rollout          bar/19 6/3                   Eq.:  +1.307 ( -0.009)
       0.905 0.355 0.014 - 0.095 0.020 0.001 CL  +1.218 CF  +1.307
      [0.001 0.003 0.001 - 0.001 0.001 0.000 CL   0.005 CF   0.006]

    5. Rollout          bar/22 23/17                 Eq.:  +1.291 ( -0.025)
       0.898 0.347 0.012 - 0.102 0.022 0.000 CL  +1.189 CF  +1.291
      [0.001 0.003 0.001 - 0.001 0.001 0.000 CL   0.005 CF   0.006]
        Full cubeful rollout with var.redn.
        1296 games, Mersenne Twister dice gen. with seed 848583725 and quasi-random dice
        Play: 0-ply cubeful prune [expert]
        Cube: 0-ply cubeful prune [expert]


[close]

diane

Never give up on the things that make you smile