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Improving play with connection drops ?

Started by padski, January 10, 2007, 09:45:20 PM

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Apparently mobile clients in particular, but also some desktop players unfortunate to have less reliable networking, have a high rate of connection drops.

I've seen other game systems where there are various systems enforced on the server-side to deal with this problem, but the general assumption seems to be that changes to the fibs server are fairly unlikely.

Is there anything that can be done to improve this situation by incorporating features into the client side, either in the client software on the machine that has the connection drops, or on other clients ?

If it were possible to do something on the server side, what sort of systems would people favour ?



It's possible, Paddy, but I suspect the likelihood of any server side changes are approximately zero.
So many string dimensions, so little space time...