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Backgammon / Re: Backgammon Page of the Week
« Last post by stog on March 19, 2017, 10:08:50 PM »
our second Backgammon Page of the Week is a link to the The UK Backgammon Federation website who like ourselves have a Position of the Week -- a juicy cube decision

and our own Fibsboard Position of the Week is here -- and you can vote too and then see how others voted
Improving your backgammon skills / Backgammon Studio 3.7! Tournament edition!
« Last post by PillowFighter on March 17, 2017, 02:27:20 PM »

Backgammon Studio keeps improving and today I have updated the version number to 3.7 with these fine improvements:

Backgammon Studio 3.7

Improvements since 3.6:

  • Tournaments!
  • You can now join in on online tournaments on Backgammon Studio! 4, 8, 16 and 32 player tournaments supported. 64 is a bit too optimistic! :-)
  • Speed gammon tournaments and PR tournaments in addition to normal tournaments.
  • Hourly tournaments are automatically created. Currently 4 player and 8 player dmp and 5pt tournaments are created.
  • Observe matches! You can now observe matches between other players. Suggested by ericg.
  • Match clocks! You now have match clocks when playing online matches. Standard 2*matchlength+bronstein 12sec add. Suggested by Tore.
  • Poke tournament opponents! If your tournament opponent you can send an email notification that you're ready to play. Once per day only.
  • You can now create notes on opponents. Did you uncover a weakness in your opponent? Write it down and try to exploit it the next time you play! Suggested by Aistis.
  • Graph your online match PR performance.
  • My matches: lowest average PR after 20 matches.
  • Check your PR for the last 5, 10, 20, 50 or 100 matches.
  • Idle! You can now see users who have been idle for a while. Suggested by torkel.
  • New actiontags:
    • Split or blot: Should you split your back checkers (24p) or create a homeboard blot? Suggested by Aurélien Bonnet.
    • Split and blot or not: Should you split and create a homeboard blot at the same time? The big play! Suggested by Aurélien Bonnet.
    • Step under the gun or not: Should you place a checker in harms way of 3 or more builders? Suggested by Aurélien Bonnet.
    • Slot the 18 point or not: Slotting the 18 point and putting it in harms way can be just what the position calls for as a way to disrupt some of your opponent choices.
    • Bearin or not: Should you bear in a checker from your outfield or are there better options available?
    • Bearin one or two: Sometimes you will have the choice of bearing in one or two checkers.
    • Make 5 point or 3 point: The 5 point is very tempting to make but perhaps there are exceptions where the 3 point is the better choice. Surprisingly often a double 3 is involved...
    • Make 4 point or bar: Making the 4 point or bar point typically with a small double can sometimes be tricky to choose between.
  • New training tracks:
    • Gun range! Step under the gun and let your opponent blast away? Scary!
    • Safety first! Play it safe with no blots or opt for more flexibility?
    • Race cube! It is a race! But is it a cube? Suggested by Dániel Kocsis.
  • New timed training tracks:
    • Firepower 2! Timed tdding a spare to a point can give you extra firepower for attack or more point making numbers. Or are there more clever options available?
    • Pickup artist 2! Timed pick&pass with a checker is a nifty way to get an advantage but sometimes it might be worth just hitting and possibly make the point in the next turn.
    • Double whammy 2! Timed hitting two checkers can be very effective if you aren't hit back. Worth the risk?
    • Trapped 2! Timed create a blocking point in front of an opponent anchor? Possibly trapping your opponent behind a prime? Could be worth a try!
    • All you need is 6 2! Timed the 6pt is such a sweet point to keep and it is easy to overlook when you should give it up for tactical (or other) reasons. Is now the right time?
    • Deep stacker 2! Timed creating deep stacks on the 2 or 3 point can often look pretty ugly but perhaps the alternatives are worse?
    • Great barrier bearoff 2! Timed the deuce point can act as a great barrier against bearoff. How to safely get your men across?
    • No hitter 2! Timed you are far behind in the race (>40) and now you can hit! Surely you must hit! Or?
    • Backfire 2! Timed the stakes (cube) just got raised even more! Perhaps not part of the plan but what to do?
    • Race cube 2! Timed it is a race! But is it a cube?
  • Added incorrect drop to cube handling player statistics. Thanks Daniel!
  • Week in review: cube action only option.
  • New desktop shortcuts: ctrl-l to go directly to the lobby. ctrl-d to switch databases.
  • You can now have separate settings in your private database and public database. Nice if you want different layout when you are viewing your private db and when you view the public db.
  • Reset settings! You can now reset your settings to default values if you have made a mess of them. Suggested by Rin-zing.
  • Bugfixes:
    • If you had disabled 'enable manual input' playing matches broke down rather quickly. Thanks ThomasK!
    • The double dialogs that show up when you click on a user now show up beside each other and not on top of each other. Thanks ThomasK!
    • Fixed problem with displaying reversed position when reviewing positions after an online match was completed.
    • Winning/Gammon estimation had started to always default to hard level (within 2% of correct answer) which is just cruel...
    • Playing as white and clicking on past moves then last move would display the next move incorrectly.
    • 'More action tags' section was missing from search if using horizontal menu. Thanks Artur!
  • Known issues:
    • Blinking board issue when using Firefox. Using Chrome "solves" it. The root cause of this problem is still unknown.
    • Sometimes unresponsive page in Internet Explorer. Using Chrome "solves" it. Google ad network can trigger an avalanche of browser errors/warnings (press F12 to check).
Some images

Backgammon Studio now supports the creation and running of tournaments. I have added support for 4,8,16 and 32 player tournaments. You will receive a notification in the chat when a tournament is ready to start and you will also receive an email when this happen.

There is an option for normal, speedgammon and PR tournaments. A PR tournament requires you to play on the lowest PR to advance (stuff I need to create a Dual duel tournament later...).

Some tournaments are manually created while others are automatically created every hour.

You get points for tournament wins and reaching the final. The longer matches and/or the more players join a tournament the more points you get. Join as many tournaments as you can! You don't have to stick around for the tournament to start but will be notified when it starts (tournament matches can be played at any time).

If your opponent isn't present you can send an email notification to the opponent letting your opponent know you are ready to play. You can only do this once per day so make it count! :-) Depending on which timezone your oponent lives in you can try at different times if your first attempt doesn't succeede.

You should see the pending tournament matches dialog when you log in and when you return to the home screen.

You can observe matches between other players and there is also an observer chat channel to chat with other observers. The players playing the match can also use this which will send the message to the observers and also to your opponent.

You can now take a look at your online PR performance progress as a graph.

Always sweet with new action tags! Each can potentially become a trainingtrack and all of them end up in the action training section.

New training tracks! Sweet! Can you become the new champion? Give it your best shot! :-)

Discovered a weakness in an opponent? Write it down and exploit it the next time you play this opponent! :-)

I still have work to do before I'm back to my past lowest average. Work in progress!

In other news

Over 2000 online matches have been played on Backgammon Studio so far! Pretty sweet! :-)

I see there are still users who try to register with an invalid email address or for other reasons fail to validate their email address. If you have tried to register but were never able to validate your email please email me and I'll help you out! The swiss army knife of backgammon!

Best regards,

There are several users who never validate their Backgammon Studio account and several are using an invalid email address which will not work.

If you have created an account but never managed to validate your email address please email me: and I'll fix it! The swiss army knife of backgammon!

Best regards,

stog edit -- removed detail of email -- will contact you
Announcements / New Features for Fibsboard 2017
« Last post by stog on March 10, 2017, 04:39:35 PM »
the Fibsboard Position of the Week is starting to take shape -- i have been looking for a less time intensive alternative to the Fibsboard match for a while which utilises voting and commenting; try it out

the other new feature added is the Fibsboard Backgammon page of the Week

comments welcome (you do need to register to vote & see the game diagrams)
Backgammon / Backgammon Page of the Week
« Last post by stog on March 07, 2017, 06:14:00 PM »
herewith the first Backgammon page of the week!
and it is from one of our own, Dorbel from his Blog (at present on Vacation)
a splendid discussion on Luck & the Cube (that neatly links back to a discussion we had here on Fibsboard)

(more Links to come -- feel free to add your own favourites too, and tell us why or what you like. or if you think of any evolutions or alternate views)

why not try our new (you need to Register (free) to see the Boards and game diagrams and analysis)
hi everyone,
it seems that XG dont have a progressive accept/pass related to pips count.
so i would like to know if a statistics freak could answer that question in the title.
does the possibility of doubling back is not to take into consideration in the statistic..
to me, its clear that i have more chance to accept a 30% win double in the begininng of a game instead that at the end, as i will have more opportunity to go above 50% and double back, than at an end game.
what statistics said about that? am i wrong to thing like that?
Mobile Fibs clients / Re: Online backgammon apps for iPhone?
« Last post by anonnymonk on March 06, 2017, 05:58:33 AM »
that simple, the only app which can log into Fibs for iphone and ipad is Backgammon Online 3 (from multimedia-go) which is not free but worth the price.
there was a free client in the past, but it's not available on the appstore anymore, and i couldnt find a link on internet, though some player on fibs still use that one
You should get Backgammon - Real Players app for Android phones and tablets. Pleasant interface and hundreds of players all the time. It's the only app where you can play live backgammon tournaments. It's free. Hope you will enjoy  :)
Mobile Fibs clients / Re: Online backgammon apps for iPhone?
« Last post by erikgalstian on February 22, 2017, 10:21:32 PM »
Agree with you. Sadly that app is only for iOS devices... Would have been good if it was also on PC.
Mobile Fibs clients / Re: Online backgammon apps for iPhone?
« Last post by samanthany on February 22, 2017, 06:06:50 PM »
By my opinion the best app for iPhone and iPad is backgammon live. Has a great support, design and lot of players
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