« Last post by csells on Yesterday at 12:48:54 AM »
thanks, diane. I'm relatively new to the fibs community. I'm building a web front end and was interested in letting people jump into any game and see the whole history, not just the moves that they're around for (although, as you say, it's a low priority feature). I did some digging and wasn't able to find any bot source code as a way to get started. Any pointers would be appreciated.
« Last post by diane on Yesterday at 12:23:11 AM »
the answer is no, you cant rewind a match you just started watching. The moves are stored on your interface, so you only have what you were there to see.
The bot you describe is certainly possible, but a lot of work, for potentially little use.
You are more than welcome to code it, and then talk to Patti about running it. The rules seem to be that it can be there, as long as it identifies itself as a bot, and serves a useful purpose or need in the community.
« Last post by csells on December 05, 2017, 06:38:11 PM »
If I "watch" a user playing a game, is there a way to see the moves that have already happened in the game and/or in the previous games in the match? I know you can do this using "oldmoves" for saved games you are playing yourself; I'm looking to be able to "rewind" a game/match I'm watching.
If such a thing doesn't exist, would it be possible to build a bot that watches all of the games and keeps track of this kind of data?
« Last post by PillowFighter on November 27, 2017, 01:28:02 PM »
Norway just took the lead in the number of World Class level players on Backgammon Studio!
With 5 having achieved this level! Denmark tied with US in second place with 4 followed by UK with 3 and Japan with 2! Awesome! hehe
This guy Brockmann might speak danish but without creating your own profile the login country will be used as flag...
This is also a view of the new lobby. Have I mentioned it here? I had to clean up the old one as it was turning into a bit of a Frankenstein monster...
I have created a video to demonstrate the new lobby:
but it is fairly straight forward. I also created a new video on the online match chat as it turns out the old one was more confusing than I thought.
Backgammon Studio The Swiss Army knife of backgammon!
Thanks for your help
Try to send an e-mail to Patti: email@example.com
I've not been able to log in.
How can I update my password to recover my ID
« Last post by PillowFighter on November 14, 2017, 01:58:11 PM »
Backgammon Studio has just reached 7000 matches in the database! That isn't too bad!
The more matches in the database the more interesting the PR statistics sections get so I took another look at that section as it was a bit slow and awkward earlier.
Now it displays all entries found. Notice the small scroll rectangle on the right hand side. This is still sorted on the number of matches in the database. Mochy pays me too much to keep it like that! hehe.. no he doesn't..
One click on the avg button and it is sorted on average PR:
The default match threshold is now 5 so you won't see all the single match entries (mostly double consultation matches) unless you change this down to 1.
Finding any particular player in the list can take some time so I have added an option to search for players:
As before you can pick a year and see who was the PR champion for that year. Who ended up on top for 2016?
Impressive! This could obviously change as new matches are uncovered as I'm sure there are many more matches out there that has yet to find their way into the database. Stick, got any more matches for me?
BMAB has turned out to be a treasure trove of matches but I thought it had become a bit stale as the resources section on their site didn't seem to change but this turns out to be an illusion. The player dropdown section is still updated and when it is updated the html code is changed with the update date. This is prehaps not ideal but I can't complain as I have just added 500+ matches that I found there! Thanks a lot!
Don't draw too many conclusions from these numbers as the confidence in the average increases the more matches are present. It is now also possible to set the number of matches needed so you can for instance create a list with only players who has 50 or more matches in the list:
I also changed a few of the buttons to use icons to make it fit better on mobile:
It might be a bit slow and increasing the match threshold made it faster on my mobile.
Thanks a lot to everyone who has transcribed and contributed matches to the database!
Backgammon Studio The Swiss Army knife of backgammon!
How do bots work?
What do the levels mean in XG mobile? Game level/Session level are those my scores or the game. taking into account the bot and my own play.
Any pointers to wher I can read up on this would be greatly appreciated.
« Last post by Ellena12 on November 06, 2017, 10:16:13 AM »
TwilightZone is a good nick for you . i think you should listen to dorbel and stay away from money game . Since you are in the TwilightZone zone about it .
Ok. There's match play and "money play"
For "money play" each game is independent. If you're playing for ad link removed
one beer per point, you play a game, perhaps it ends with a gammon with the cube on 2. One player then owes the other four beers. You can then set the board up and play a second game, and maybe the other player wins a single point. Now there's only three beers owed. Sepeat until you've had enough, settle up when you are done.
In match play only the final result matters. You can wager on match play, let's say you stake one round of beer on the outcome. You play the match to seven, and the loser buys the next round regardless of whether the final score is 7-6 or 7-0 or even 16-0 (i.e. someone loses a gammon with the cube at 8 ) . That is, in match play, only the final result matters. This is true regardless of whether you are wagering on the outcome or only playing for fun. One point for a win with the cube at 1, two points for a win with the cube at 2 or for a gammon, four points for winning a gammon with the cube at 2, etc.