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 on: Today at 05:18:24 PM 
Started by paulie - Last post by socksey
I'm absolutely amazed with some of the answers in this thread.  Firstly, let us asume that paulie is referring to FIBS tournament matches. 

KMA says "most" tourneys have a 5 minutes time limit. I think this is backwards wherein most fibs tourneys are set on a 7 minute schedule.  The reason I believe this is because Mini-Matches and Fri3 trourneys which I hosted for longer than anyone else are set to 5 minutes and at the time they were converted to "TourneyBot" tourneys, Mini-Matches and Fri3 were the only tourneys set to 5 min.  All the rest were set to 7 min.

And here is where the confusing only begins.   laugh  The clocks are not started on any one player (on TourneyBot) until you have been dallying about for 2 minutes, so when we say a timeout is 7 min.  it will take 9 min.  When we say a timeout is at 5 min, it will take 7 min to timeout.  And, this is only the beginning.  When a player is offline, he goes on the clock immediately.  When a player is playing the wrong player, he goes on the clock immediately.

If you are in a tourney and you know the tourney #, and you "tell tourneybot (tourney *), all the information you need to know about that tourney is displayed for you, i.e., timeout time, match lengths, etc.  So, it might be best for you to know your tourneybot commands before you get into a tourney and to know all the other pertinent info before the incidents happen.  PLEASE!  Smiley

Keep in mind that Tom occasionally changes the commands and, in fact, something may have changed since I logged on here last, so, what I have told you here could be wrong.   24  Don't you just love it! 


The best way to find yourself, is to lose yourself, in the service of others. - Mohandas K. Gandhi

 on: Today at 11:27:46 AM 
Started by paulie - Last post by KissMyAss
There are avenues available to play on fibs with clocks present.

If you go to the main page here on fibsboard and click on the "tourneys schedule link, on the left menu, you will see when tourneys are run on fibs.  Tourneybot is in control of the player clocks, and most of the tourney functionality.  You get two minutes to play a move, and a warning if you go overtime, that you are on clock.  Most tourney clocks are set for five minutes, there are some set for seven minutes for longer tourneys with larger match point levels.  TD's are roving, so  if you go on clock unfairly, or you need more time - with permission from your opp - you can request it in shout, or directly to the TD if you know who is available for that particular tourney.

My screen name here is the same as my screen name at fibs, you're more than welcome to look me up and we can chat more over there about when tourneys are coming up, and how to register to play,

 on: Today at 02:25:26 AM 
Started by Yuki Hiroki - Last post by Yuki Hiroki
Hi Wink
I made a backgammon questionnaire for to research about response play.
If possible Please cooperate.

I will publish this result
at 2014 Backgammon festival in Japan in October and here.

 on: Yesterday at 04:52:05 PM 
Started by paulie - Last post by RickPorter
It always struck me as odd when I started playing backgammon that clocks weren't used (online at least).  I know lots of people consider it a more casual game than, say, chess, but I really don't see the downside to using clocks.  I feel like there's more pressure NOT using a clock, given such vague parameters to work in, and differing ideas of what your opponent might consider reasonable.  I play at least as briskly as the average player, but I feel like I would often like to take more time with some positions, but end up playing them quickly for fear of upsetting an opponent.  For me the game would be more enjoyable if you could really take your time when you needed to, as backgammon can be quite deep and it's satisfying knowing you really thought through a position.  I know this is speculation, but I think the general level of play is held back by people playing reflexively too fast without even thinking.  It's a thinking game, and you should be allowed t.

Like in chess you could agree upon a time.  If you want a really quick game, no problem!  Just start a game with a short time (blitz) and everyone's happy.   From the real world backgammon  tournaments I've seen the games with clock seem to work really well.  Moves which are relatively straight forward are played promptly, and more complicated positions take more time.
Not having clocks seems like playing basketball with no agreed on three point line.  Just shoot from far out!  But don't be too close, or too far away!

Even scrabble has clocks. 

 on: September 17, 2014, 12:32:02 PM 
Started by sixty_something - Last post by Tom
I updated the google calendar and also noticed that the Australian Bago was missing... added that too


 on: September 17, 2014, 10:56:07 AM 
Started by sixty_something - Last post by KissMyAss

Brazilsdk in shout atm... saying Aussie Hump Day isn't listed in the schedule.  Said something about it not being on the google schedule.  I've looked at the first post on this link, which is the link he put in shout,... and it's clearly there. 

I dunno what schedule he's talking about so I'll leave it with you to sort out, I got a tourney to run.


 on: September 16, 2014, 10:18:41 AM 
Started by KissMyAss - Last post by KissMyAss
Hmmmm..... words will be exchanged.

Thanks to all those who continually support the Kiwi tourneys!   Great to see you are all participating on a regular basis, and the occasional new player pops in as well to mix things up a bit.

Thanks also, to diane and Cigale.   A great team working under the TripleK brand.   

Hugs to you all

See you over the boards.  Smiley

 on: September 13, 2014, 10:26:13 PM 
Started by socksey - Last post by socksey
13 Sep 14

Supreme Champion           rebbeler

Worthy Adversary                                       socksey

Tie for third place                                         rif_raf

 on: September 10, 2014, 09:54:15 PM 
Started by socksey - Last post by socksey
10 Sep 14

Supreme Champion:    rebbeler
Worthy Adversary:        kostasr

3rd place tie:                Thensie 

5th place:                  socksey

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