December 01, 2008, 05:19:11 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Join the team league NOW!.......3 of the same species NOT IMPORTANT for a team...http://fibsleagammon.free.fr/TEAMRules.htm
 
  Home   Forum   Chat links PLAY NOW! Help Search Calendar Members Login Register  
Pages: [1]   Go Down
  Print  
Author Topic: suggestion: players with > n saved games can't use repbot  (Read 500 times)
0 Members and 1 Guest are viewing this topic.
melBG
Newbie
*
Offline Offline

Posts: 2


« on: October 02, 2008, 11:10:23 PM »

I recently had the misfortune to play 2 droppers in one session - one with many saved games (benzion).

In both matches they left the game when in a lost position, and immediately complained about me to repbot, no doubt because 'attack is the best form of defence' and to inflict maximum harm.

Also some players use repbot as retaliation when receiving negative feedback, and IMO this makes repbot much less useful.

Therefore I propose that certain circumstances should disqualify anyone from using repbot to denigrate others - maybe even banned from repbot access.
There would need be be some safeguards - eg dropped games with known droppers (eg > 10 saved games) who are not bots might not be counted.
Is there any way to monitor invitations so that attempts to finish games can be recognised?
Logged
FIBS Board backgammon forum
« on: October 02, 2008, 11:10:23 PM »



 Logged
socksey
Global Moderator
Advanced
*
Offline Offline

Gender: Female
Posts: 1,317



« Reply #1 on: October 03, 2008, 08:03:55 AM »

Excellent idea!  I don't think that one has been proposed.  Perhaps a player who leaves a game should not be allowed to complain? 

socksey



"We are always the same age inside." - Gertrude Stein
Logged
Tom
Beginner
**
Offline Offline

Gender: Male
Posts: 93


« Reply #2 on: October 04, 2008, 01:49:36 PM »

I wonder if RepBot could notice which player left the game first... (ie who the dropper was)

tom
Logged
inim
This space is available for rent by advertisers.
Moderator
Beginner
*
Offline Offline

Posts: 155


This space is available for rent by advertisers


« Reply #3 on: October 10, 2008, 10:52:11 AM »

I wonder if RepBot could notice which player left the game first... (ie who the dropper was)


I don't think this can be done, dropping causes are manifold - server breakdown, connection timeout, leave command, admin kick etc. pp.

This is how RepBot handles it:
http://openfibs.svn.sourceforge.net/viewvc/openfibs/trunk/modules/repbot/src/main/java/net/sf/repbot/linelistener/MatchEventListener.java?revision=50&view=markup

The events themselves are documented here:
http://openfibs.svn.sourceforge.net/viewvc/openfibs/trunk/modules/repbot/src/main/java/net/sf/repbot/linelistener/Monitor.java?revision=50&view=markup

I am not sure if for single event types some heuristic trick may work, but in general it will not.
Logged

This space is available for rent by advertisers. Call 0900-INIMITE today, and see your sales skyrocketing in no time! New customers receive free Vl@9rå and a penis enlargement set as a bonus! We support banners, flash banners, and scrollers. Discrete handling by our HQ on the Dutch Antilles.
Pages: [1]   Go Up
  Print  
 
Jump to:  



Cheap Electricity - Credit Cards - Mobile Phone - Credit Cards
Terms & Conditions | Privacy policy
Powered by MySQL Powered by PHP Powered by SMF 1.1.7 | SMF © 2006-2008, Simple Machines LLC
TinyPortal v0.9.8 © Bloc
Valid XHTML 1.0! Valid CSS!