Question:
Red to play 1-6
Option 1: 24/23 - 17/11*
votes: 4
Option 2: 17/11*/10*
votes: 5
Option 3: 24/17
votes: 4
Option 4: 17/11*-13/12
votes: 0
Option 5: 17/11*-8/7
votes: 1
Position information:
Pip-count : Red 138-117 White
Score : 0-0
Match: 1-pointer
Red to play 1-6
http://4.bp.blogspot.com/_nvjbHZxa_5Y/SVvV6jAcHzI/AAAAAAAAAGU/6BXY8sNVRwo/s1600-h/Position-52.png (http://4.bp.blogspot.com/_nvjbHZxa_5Y/SVvV6jAcHzI/AAAAAAAAAGU/6BXY8sNVRwo/s1600-h/Position-52.png)
Spoiler
1. Cubeful 2-ply 24/17 Eq.: +0.362
68.1% 17.4% 0.7% - 31.9% 7.4% 0.2% 2-ply cubeful prune [world class]
2. Cubeful 2-ply 24/23 17/11* Eq.: +0.343 ( -0.019)
67.1% 24.8% 1.5% - 32.9% 11.5% 0.4%
2-ply cubeful prune [world class]
3. Cubeful 2-ply 17/11*/10* Eq.: +0.314 ( -0.048)
65.7% 26.6% 1.6% - 34.3% 10.8% 0.4%
2-ply cubeful prune [world class]
4. Cubeful 0-ply 17/11* 13/12 Eq.: +0.161 ( -0.200)
58.1% 22.9% 1.2% - 41.9% 14.8% 0.8%
0-ply cubeful prune [expert]
5. Cubeful 0-ply 17/11* 8/7 Eq.: +0.140 ( -0.222)
57.0% 24.0% 1.3% - 43.0% 17.0% 0.9%
0-ply cubeful prune [expert]
Spoiler
A nice position with a range of strategies to consider. Red can hit twice, hit once and move to the edge of the prime or even eschew the hit entirely and make good his escape. Any other plays are blunders. What to do? It's a one point match so winning or losing a gammon doesn't need to be considered, only what will win the game.
The "escape now" plan has instant appeal, smartly dealing with a major hurdle on Red's long march to victory. It also has the drawback that Red still trails in the race by 14 pips after the roll and the race may yet be a factor. This isn't crucial yet but not hitting does mean that White has a lot of freedom to play. If White can enter quickly, Red may find himself having to hit loose, as Red's checkers after this play are not well placed to complete the vital 4pt.
Hitting twice deals with the race problem for now but leaves Red needing a 1 and then a 6 at some future point. Even that may not be enough if White can turn his 5 prime into a sixer. I think we can definitely reject the double hit, but the single hit and move up is very attractive. Two men back for White may give Red the time to hit a third checker and arrange his builders to complete a prime without having to hit loose. Of course Red will still have to escape, but he should get time to throw a six before the end. That's the play that gets my vote.
Unfortunately pressing the spoiler button reveals.............gibberish! A little editing needed there one feels but careful examination reveals that the gnu printout, for that is what it is, prefers 24/17. As we can also deduce that it isn't a rollout, it is evident that yet again we have been served evaluation as analysis. Bot evaluation is always interesting and of course often correct, but gospel it 'aint. Rollouts show us that in fact 24/23, 17/11* is best, winning this game about 68% of the time. 24/17 is second winning about 66.5% and the double hit is a distant third.
Spoiler
Mine is the vote for 17/11*/10*, which is wrong. I somehow didn't see the white checker on the bar. Without it the double-tap is the correct play.
With the position viewed correctly, my choice is 23/22 17/11* as that results in two on the bar and buys time to get the 6 to complete the backrunner's escape. Doing the double-tap, 17/11*/10*, is an unnecessary extravagence given the blot already on the bar. Running, 24/17, without an further hit is too dangerous given the weakness of the home table which gives White too much opportunity to either get a hit or regroup.
A rollout (2-ply for 12 plies and 0-ply thereafter, 2-ply cube throughtout) gives:
1. Rollout 24/23 17/11* +0.361
2. Rollout 24/17 +0.342 (-0.019)
3. Rollout 17/11*/10* +0.316 (-0.045)
Details:
1. Rollout 24/23 17/11* Eq.: +0.361
68.0% 31.2% 4.8% - 32.0% 13.0% 1.7% CL +0.361 CF +0.361
2. Rollout 24/17 Eq.: +0.342 ( -0.019)
67.1% 22.0% 2.8% - 32.9% 10.3% 0.5% CL +0.342 CF +0.342
3. Rollout 17/11*/10* Eq.: +0.316 ( -0.045)
65.8% 35.7% 6.3% - 34.2% 11.3% 2.0% CL +0.316 CF +0.316
[ 0.2% 0.7% 0.4% - 0.2% 0.4% 0.2% CL 0.004 CF 0.004]
Full cubeful rollout with var.redn.
1296 games, Mersenne Twister dice gen. with seed 813063424 and quasi-random dice
Play: world class 2-ply cubeful prune [world class]
keep the first 0 0-ply moves and up to 8 more moves within equity 0.16
Skip pruning for 1-ply moves.
Cube: 2-ply cubeful prune [world class]
Different evaluations after 12 plies:
Play: 0-ply cubeful prune [expert]
Cube: 2-ply cubeful prune [world class]
Quote from: dorbel on January 02, 2009, 06:27:52 PM
Unfortunately pressing the spoiler button reveals.............gibberish!
It's much more true when pressing the next spoiler button.
Regards
I got the same gibberish from TL's spoiler as dorbel did. The diagram was a bit more difficult to find than usual too.
FWIW I opted for the double hit, the prospect of putting 3 on the bar being, it seems, too much of a temptation :-)
the
gibberish is an HTML entity and reveals an odd little bug in our editor .. when a post is edited, the symbol frequently appears within quotes, spoilers, and tables .. since problem posts often contain spoilers and text imported from GNUbg, it happens frequently whenever a problem post is edited by the original poster or a moderator ..
Webbie has been previously advised about it and i'll pass along another alert to him .. however, it appears to be a rather subtle little bug
the best workaround is to be very careful whenever editing a post to check that the
has not been inserted, especially within a spoiler which must be opened to view after editing .. this must be done manually by clicking the spoiler button after editing .. even when the spoiler text is not edited, the can and often does appear
when
does appear, the simplest way to fix it is to copy the text into an editor like Windows Notepad and do a global replace on the "
" string replacing it with nothing .. a Google search reveals that this is not an uncommon occurance in many other forums
for those interested see a nice article and a "Long Answer" about
here (http://www.sightspecific.com/~mosh/WWW_FAQ/nbsp.html)
Quote
What is ? Is it needed?
Short Answer
is the entity used to represent a non-breaking space. It is essentially a standard space, the primary difference being that a browser should not break (or wrap) a line of text at the point that this occupies.
Long Answer
...