FIBS Board backgammon forum

Backgammon => Fibsboard Forum Matches => FFM 11 => Topic started by: diane on November 05, 2011, 11:03:09 PM

Title: Game 2, move 14: ah_clem 1-1
Post by: diane on November 05, 2011, 11:03:09 PM
Herd danced again with 5-2...sorry herd...was really trying to roll something better - but Clem got our roll...

(http://www.fibsboard.com/fibsboard-forum-match-11/game-2-move-14-ah_clem-1-1/?action=dlattach;attach=6996;image)
Title: Re: Game 2, move 14: ah_clem 1-1
Post by: ah_clem on November 06, 2011, 01:29:45 PM
I need to stall for time so that i can roll a six.  Minimizing transitions seems the way to go, so 2/1*(3) 9/8.  No transitions, and it puts a second checker on the bar which should give me another roll or two to escape as well as increasing the gammon chances.

A couple of rolls ago I was hoping that the Herd would enter and begin to crunch.  Now it seems a little late for that.