Poll
Question:
Move?
Option 1: 19/11, 18/10
votes: 0
Option 2: 19/3
votes: 0
Option 3: 19/15, 18/6
votes: 1
Option 4: 19/11, 7/3 (2)
votes: 0
Option 5: 18/6, 7/3
votes: 1
Option 6: 18/6, 8/4
votes: 1
ah_clem rolled 4-3 and took two off, herd now has a good running roll - so how to get the best out of it...
There are many permutations here, so let me know if another grabs your fancy - I will add it, as long as you explain why.
(http://www.fibsboard.com/fibsboard-forum-match-11/game-4-move-24-herd-4-4/?action=dlattach;attach=7031;image)
The vote was split for this one, with no clear favourite.The Herd therefore played my favourite move ;)
I liked 19/15, 18/6 - as it gave the most cross overs [transitions?] of the options. This is important right now as the rush is on to not be gammoned!
That's only three crossovers, and there are many moves that give four crossovers. Nonetheless, I think 19/15, 18/6 is correct - when trying to run off a gammon you should bear in to the six point if you can, otherwise make moves in the outfield. 18/6 plays a checker to the six, and 19/15 is best for diversification.
It would be interesting to see a rollout.
Quote from: ah_clem on November 14, 2011, 12:53:13 AM
That's only three crossovers, and there are many moves that give four crossovers. Nonetheless, I think 19/15, 18/6 is correct - when trying to run off a gammon you should bear in to the six point if you can, otherwise make moves in the outfield. 18/6 plays a checker to the six, and 19/15 is best for diversification.
It would be interesting to see a rollout.
Hmm, so it is..I counted four, several times ;) I still prefer that move, even if it is for the wrong reasons!
Will roll it out when I get home.
Here ya go...
1. Rollout 19/15 18/6 Eq.: -2.075
0.000 0.000 0.000 - 1.000 0.699 0.000 CL -2.075 CF -2.075
[0.000 0.000 0.000 - 0.000 0.001 0.000 CL 0.002 CF 0.002]
Full cubeful rollout with var.redn.
1296 games, Mersenne Twister dice gen. with seed 932666080 and quasi-random dice
Play: world class 2-ply cubeful prune [world class]
keep the first 0 0-ply moves and up to 8 more moves within equity 0.16
Skip pruning for 1-ply moves.
Cube: 2-ply cubeful prune [world class]
2. Rollout 19/11 18/10 Eq.: -2.096 ( -0.020)
0.000 0.000 0.000 - 1.000 0.712 0.000 CL -2.096 CF -2.096
[0.000 0.000 0.000 - 0.000 0.002 0.000 CL 0.002 CF 0.002]
Full cubeful rollout with var.redn.
1296 games, Mersenne Twister dice gen. with seed 932666080 and quasi-random dice
Play: world class 2-ply cubeful prune [world class]
keep the first 0 0-ply moves and up to 8 more moves within equity 0.16
Skip pruning for 1-ply moves.
Cube: 2-ply cubeful prune [world class]
3. Rollout 18/6 7/3 Eq.: -2.107 ( -0.031)
0.000 0.000 0.000 - 1.000 0.719 0.000 CL -2.107 CF -2.107
[0.000 0.000 0.000 - 0.000 0.001 0.000 CL 0.002 CF 0.002]
Full cubeful rollout with var.redn.
1296 games, Mersenne Twister dice gen. with seed 932666080 and quasi-random dice
Play: world class 2-ply cubeful prune [world class]
keep the first 0 0-ply moves and up to 8 more moves within equity 0.16
Skip pruning for 1-ply moves.
Cube: 2-ply cubeful prune [world class]
4. Rollout 18/6 8/4 Eq.: -2.109 ( -0.034)
0.000 0.000 0.000 - 1.000 0.721 0.000 CL -2.109 CF -2.109
[0.000 0.000 0.000 - 0.000 0.001 0.000 CL 0.002 CF 0.002]
Full cubeful rollout with var.redn.
1296 games, Mersenne Twister dice gen. with seed 932666080 and quasi-random dice
Play: world class 2-ply cubeful prune [world class]
keep the first 0 0-ply moves and up to 8 more moves within equity 0.16
Skip pruning for 1-ply moves.
Cube: 2-ply cubeful prune [world class]