FIBS Board backgammon forum

Backgammon => Fibsboard Forum Matches => FFM 11 => Topic started by: diane on December 18, 2011, 07:11:08 PM

Title: Game 4, move 9: ah_clem 6-6
Post by: diane on December 18, 2011, 07:11:08 PM
(http://www.fibsboard.com/fibsboard-forum-match-11/game-4-move-9-ah_clem-6-6/?action=dlattach;attach=7158;image)
Title: Re: Game 4, move 9: ah_clem 6-6
Post by: ah_clem on December 19, 2011, 01:36:52 AM
I can escape both runners with 24/18 23/11 13/7 or I can make the five point.

Getting both guys out of there seems like a really good idea, especially the checker on the 24 which needs a six to get out.  But making the five point is quite an accomplishment.  I'll take a page from Stick's play book and go with "when in doubt, make the five point".  I may regret it if I can't get my last runner out, but the broken 5-prime should give the Herd some problems for the rest of the game.

If I can make the four point, I'll be golden - and all I need is double nines.  Yes, I realize double nines is exceedingly rare, but lets not forget that  Diane is rolling here, so anything can happen.  (c:

23/5 11/5