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Backgammon => Fibsboard Forum Matches => FFM 11 => Topic started by: diane on January 20, 2012, 03:25:53 PM

Title: Game 5, move 5: ah_clem 3-1
Post by: diane on January 20, 2012, 03:25:53 PM
Herd rolled 6-1, which was a fairly straightforward Bar/18*

ah_clem up again...

(http://www.fibsboard.com/fibsboard-forum-match-11/game-5-move-5-ah_clem-3-1/?action=dlattach;attach=7233;image)
Title: Re: Game 5, move 5: ah_clem 3-1
Post by: ah_clem on January 20, 2012, 08:42:42 PM
Hitting on the bar point simply exposes too many return shots. bar/24 5/2* has it's allure since it only leaves 15 return shot and knocks the Herd off balance for a turn.  But as gammons don't count and I'm ahead in the race I think it best to try to win going forward rather than attacking.  Nine checkers in the zone is a bit weak for a blitz.

I like bar/21.  Except for 11 22 44 & 42 (5 shakes) it's pretty safe, and those rolls are good for the Herd anyway.  It slots a point I'd like to make, and poises me to leap or make an outfield point.  bar/22 6/5 is a reasonable play as well, but I think I like the slightly more aggressive bar/21 better.

bar/21