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Backgammon => Fibsboard Forum Matches => FFM 12 => Topic started by: diane on April 01, 2012, 09:58:13 PM

Poll
Question: Move
Option 1: 20/13 votes: 7
Option 2: 15/8 votes: 0
Option 3: 20/14, 4/3 votes: 0
Option 4: 15/9, 4/3 votes: 0
Option 5: 20/14, 15/14 votes: 0
Title: Game 1, move 13: Herd 6-1
Post by: diane on April 01, 2012, 09:58:13 PM
Some moves were obvious...

move 11 - steifnu danced with 6-4
herd rolled 5-1 and covered the lone blot, 7/1

Move 12 - steifnu danced with 4-2
Herd rolled 3-2 and moved 20/15

Move 13 - steifnu danced with 3-2, Herds turn to play.
Title: Re: Game 1, move 13: Herd 6-1
Post by: ah_clem on April 02, 2012, 01:09:04 AM
the main thing here is to avoid doubles that force us to crunch. 20/13 means we're in a little bit of trouble if we shake 33 or 11, but unless we roll consecutive crunchers we can easily survive either of these.  20/14, 4/3 is probably almost as good.  The others give us the possibility of nightmare rolls.

All that said, I doubt there's more than ~.03 EMG between the candidate rolls. BUt no need ot give away jokers when we don't have to.  20/13 FTG
Title: Re: Game 1, move 13: Herd 6-1
Post by: Julia_H on April 02, 2012, 08:47:21 AM
What Clem said...