FIBS Board backgammon forum

Backgammon => Fibsboard Forum Matches => FFM 12 => Topic started by: diane on March 21, 2012, 10:35:09 AM

Title: Game 1, move 4: Herd 4-2
Post by: diane on March 21, 2012, 10:35:09 AM
Lots of good things here..which is best?
Title: Re: Game 1, move 4: Herd 4-2
Post by: ah_clem on March 21, 2012, 12:59:17 PM
The position looks right for a blitz.  10 checkers in the zone, we own a 5 pt anchor, and he has a blot in his homeboard.  We're still behind in the race, so quietly making the four point won't do - all he has to do is escape the runner and he's way ahead.

I'm somewhat torn between hitting loose and making the four or simply pointing on his head.  We went to all that trouble to slot the four,s it would be a shame if that checker wound up on the two.  The four is a much better point to own, so I say make it, hit loose.  The deciding factor is that he has 12 shakes that hit the blot while we'll have 20 to cover.

6/2* 6/4


Title: Re: Game 1, move 4: Herd 4-2
Post by: NIHILIST on March 21, 2012, 06:31:44 PM
I agree, plus the 2 he needs to hit us with is duplicated by the 2 that covers the blot on his 4 point.

Bob
Title: Re: Game 1, move 4: Herd 4-2
Post by: ah_clem on March 22, 2012, 12:41:07 AM
Good observation.  I missed the duplication.  Of course, he also has a 4 to cover, but taking away  half of his covering numbers has to be worth something.
Title: Re: Game 1, move 4: Herd 4-2
Post by: Julia_H on March 22, 2012, 08:49:13 AM
Agreed entirely. And after a dance the cube will be warming up nicely thanks to all that gammon potential (White has no chance to anchor and a lot of men caught in the outfield).
Title: Re: Game 1, move 4: Herd 4-2
Post by: stiefnu on March 22, 2012, 10:16:57 AM
So, come on then Diane, this is your cue to roll me a nice 22!
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